const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
- // this is the same as FreeResource() followed by RealizeResource()
- bool Recreate();
-
virtual void DoSetNativeFontInfo(const wxNativeFontInfo& info);
// implement wxObject virtuals which are used by AllocExclusive()
- virtual wxObjectRefData *CreateRefData() const;
- virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
+ virtual wxGDIRefData *CreateGDIRefData() const;
+ virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const;
private:
DECLARE_DYNAMIC_CLASS(wxFont)