// Purpose: interface of wxTopLevelWindow
// Author: wxWidgets team
// RCS-ID: $Id$
-// Licence: wxWindows license
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
/**
wxFULLSCREEN_NOCAPTION
};
+#define wxDEFAULT_FRAME_STYLE (wxSYSTEM_MENU | \
+ wxRESIZE_BORDER | \
+ wxMINIMIZE_BOX | \
+ wxMAXIMIZE_BOX | \
+ wxCLOSE_BOX | \
+ wxCAPTION | \
+ wxCLIP_CHILDREN)
+
/**
@class wxTopLevelWindow
directly, but all of its methods are also applicable for the two classes
above.
+ Note that the instances of wxTopLevelWindow are managed by wxWidgets in the
+ internal top level window list.
+
+ @beginEventEmissionTable
+ @event{EVT_MAXIMIZE(id, func)}
+ Process a @c wxEVT_MAXIMIZE event. See wxMaximizeEvent.
+ @event{EVT_MOVE(func)}
+ Process a @c wxEVT_MOVE event, which is generated when a window is moved.
+ See wxMoveEvent.
+ @event{EVT_MOVE_START(func)}
+ Process a @c wxEVT_MOVE_START event, which is generated when the user starts
+ to move or size a window. wxMSW only.
+ See wxMoveEvent.
+ @event{EVT_MOVE_END(func)}
+ Process a @c wxEVT_MOVE_END event, which is generated when the user stops
+ moving or sizing a window. wxMSW only.
+ See wxMoveEvent.
+ @event{EVT_SHOW(func)}
+ Process a @c wxEVT_SHOW event. See wxShowEvent.
+ @endEventTable
+
@library{wxcore}
@category{managedwnd}
@see wxDialog, wxFrame
*/
-class wxTopLevelWindow : public wxWindow
+class wxTopLevelWindow : public wxNonOwnedWindow
{
public:
+ /**
+ Default ctor.
+ */
+ wxTopLevelWindow();
+
+ /**
+ Constructor creating the top level window.
+ */
+ wxTopLevelWindow(wxWindow *parent,
+ wxWindowID id,
+ const wxString& title,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxDEFAULT_FRAME_STYLE,
+ const wxString& name = wxFrameNameStr);
+
+ /**
+ Destructor. Remember that wxTopLevelWindows do not get immediately
+ destroyed when the user (or the app) closes them; they have a
+ @b delayed destruction.
+
+ See @ref overview_windowdeletion for more info.
+ */
+ virtual ~wxTopLevelWindow();
+
+ /**
+ Creates the top level window.
+ */
+ bool Create(wxWindow *parent,
+ wxWindowID id,
+ const wxString& title,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxDEFAULT_FRAME_STYLE,
+ const wxString& name = wxFrameNameStr);
+
/**
Returns @true if the platform supports making the window translucent.
(including GTK+) where the window manager may not support this operation
and there is no way to find out.
*/
- bool EnableCloseButton(bool enable = true);
+ virtual bool EnableCloseButton(bool enable = true);
/**
Returns a pointer to the button which is the default for this window, or
*/
wxWindow* GetDefaultItem() const;
+ /**
+ Get the default size for a new top level window.
+
+ This is used internally by wxWidgets on some platforms to determine the
+ default size for a window created using ::wxDefaultSize so it is not
+ necessary to use it when creating a wxTopLevelWindow, however it may be
+ useful if a rough estimation of the window size is needed for some
+ other reason.
+
+ @since 2.9.2
+ */
+ static wxSize GetDefaultSize();
+
/**
Returns the standard icon of the window. The icon will be invalid if it
hadn't been previously set by SetIcon().
@see GetIcons()
*/
- const wxIcon GetIcon() const;
+ wxIcon GetIcon() const;
/**
Returns all icons associated with the window, there will be none of them
@see wxIconBundle
*/
- const wxIconBundle GetIcons() const;
+ const wxIconBundle& GetIcons() const;
/**
Gets a string containing the window title.
@see SetTitle()
*/
- wxString GetTitle() const;
+ virtual wxString GetTitle() const;
/**
Unique to the wxWinCE port. Responds to showing/hiding SIP (soft input
@see IsIconized(), Maximize(), wxIconizeEvent.
*/
- void Iconize(bool iconize);
+ virtual void Iconize(bool iconize = true);
/**
Returns @true if this window is currently active, i.e. if the user is
@see ShowFullScreen()
*/
- bool IsFullScreen();
+ virtual bool IsFullScreen() const;
/**
Returns @true if the window is iconized.
*/
- bool IsIconized() const;
+ virtual bool IsIconized() const;
/**
Returns @true if the window is maximized.
*/
- bool IsMaximized() const;
+ virtual bool IsMaximized() const;
/**
This method is specific to wxUniversal port.
*/
bool IsUsingNativeDecorations() const;
+ /**
+ See wxWindow::SetAutoLayout(): when auto layout is on, this function gets
+ called automatically when the window is resized.
+ */
+ virtual bool Layout();
+
/**
Maximizes or restores the window.
@see Iconize()
*/
- void Maximize(bool maximize);
+ virtual void Maximize(bool maximize = true);
+
+ /**
+ MSW-specific function for accessing the system menu.
+
+ Returns a wxMenu pointer representing the system menu of the window
+ under MSW. The returned wxMenu may be used, if non-@c NULL, to add
+ extra items to the system menu. The usual @c wxEVT_COMMAND_MENU_SELECTED
+ events (that can be processed using @c EVT_MENU event table macro) will
+ then be generated for them. All the other wxMenu methods may be used as
+ well but notice that they won't allow you to access any standard system
+ menu items (e.g. they can't be deleted or modified in any way
+ currently).
+
+ Notice that because of the native system limitations the identifiers of
+ the items added to the system menu must be multiples of 16, otherwise
+ no events will be generated for them.
+
+ The returned pointer must @em not be deleted, it is owned by the window
+ and will be only deleted when the window itself is destroyed.
+
+ This function is not available in the other ports by design, any
+ occurrences of it in the portable code must be guarded by
+ @code #ifdef __WXMSW__ @endcode preprocessor guards.
+
+ @since 2.9.3
+ */
+ wxMenu *MSWGetSystemMenu() const;
/**
Use a system-dependent way to attract users attention to the window when
@see GetDefaultItem()
*/
- void SetDefaultItem(wxWindow* win);
+ wxWindow* SetDefaultItem(wxWindow* win);
+
+ wxWindow* SetTmpDefaultItem(wxWindow * win);
+ wxWindow* GetTmpDefaultItem() const;
+
+
/**
Sets the icon for this window.
reference counting, the copy is very quick. It is safe to
delete @a icon after calling this function.
- @see wxIcon
+ @note In wxMSW, @a icon must be either 16x16 or 32x32 icon.
+
+ @see wxIcon, SetIcons()
*/
void SetIcon(const wxIcon& icon);
@param icons
The icons to associate with this window.
- @see wxIconBundle.
+ @note In wxMSW, @a icons must contain a 16x16 or 32x32 icon,
+ preferably both.
+
+ @see wxIconBundle
*/
virtual void SetIcons(const wxIconBundle& icons);
Identifier for this button.
@param label
Text to be displayed on the screen area dedicated to this hardware
- button.
+ button.
@param subMenu
The menu to be opened after pressing this hardware button.
const wxString& label = wxEmptyString,
wxMenu* subMenu = NULL);
- /**
- If the platform supports it, sets the shape of the window to that
- depicted by @a region. The system will not display or respond to any
- mouse event for the pixels that lie outside of the region. To reset the
- window to the normal rectangular shape simply call SetShape() again with
- an empty wxRegion. Returns @true if the operation is successful.
- */
- virtual bool SetShape(const wxRegion& region);
-
/**
Allows specification of minimum and maximum window sizes, and window
size increments. If a pair of values is not set (or set to -1), no
constraints will be used.
+ @param minW
+ The minimum width.
+ @param minH
+ The minimum height.
+ @param maxW
+ The maximum width.
+ @param maxH
+ The maximum height.
@param incW
Specifies the increment for sizing the width (GTK/Motif/Xt only).
@param incH
wxWindow::SetSize().
*/
- virtual void SetSizeHints(int minW, int minH, int maxW = -1,
- int maxH = -1,
- int incW = -1,
- int incH = -1);
+ virtual void SetSizeHints(int minW, int minH,
+ int maxW = -1, int maxH = -1,
+ int incW = -1, int incH = -1);
/**
Allows specification of minimum and maximum window sizes, and window
size increments. If a pair of values is not set (or set to -1), no
constraints will be used.
+ @param minSize
+ The minimum size of the window.
+ @param maxSize
+ The maximum size of the window.
@param incSize
Increment size (only taken into account under X11-based ports such
as wxGTK/wxMotif/wxX11).
@param alpha
Determines how opaque or transparent the window will be, if the
- platform supports the opreration. A value of 0 sets the window to be
+ platform supports the operation. A value of 0 sets the window to be
fully transparent, and a value of 255 sets the window to be fully
opaque.
*/
- virtual bool SetTransparent(int alpha);
+ virtual bool SetTransparent(wxByte alpha);
/**
This virtual function is not meant to be called directly but can be
there are any open top level windows.
*/
virtual bool ShouldPreventAppExit() const;
+
+ /**
+ This function sets the wxTopLevelWindow's modified state on OS X,
+ which currently draws a black dot in the wxTopLevelWindow's close button.
+ On other platforms, this method does nothing.
+
+ @see OSXIsModified()
+ */
+ virtual void OSXSetModified(bool modified);
+
+ /**
+ Returns the current modified state of the wxTopLevelWindow on OS X.
+ On other platforms, this method does nothing.
+
+ @see OSXSetModified()
+ */
+ virtual bool OSXIsModified() const;
+
+ /**
+ Sets the file name represented by this wxTopLevelWindow.
+
+ Under OS X, this file name is used to set the "proxy icon", which
+ appears in the window title bar near its title, corresponding to this
+ file name. Under other platforms it currently doesn't do anything but
+ it is harmless to call it now and it might be implemented to do
+ something useful in the future so you're encouraged to use it for any
+ window representing a file-based document.
+
+ @since 2.9.4
+ */
+ virtual void SetRepresentedFilename(const wxString& filename);
/**
Depending on the value of @a show parameter the window is either shown
@see IsFullScreen()
*/
- bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL);
+ virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL);
/**
This method is specific to wxUniversal port.
decorations are used by default and so it may make sense to call this
method with default argument if the application can't use custom
decorations at all for some reason.
-
+
@see UseNativeDecorations()
*/
void UseNativeDecorationsByDefault(bool native = true);