@class wxSplashScreen
wxSplashScreen shows a window with a thin border, displaying a bitmap
- describing your
- application. Show it in application initialisation, and then either explicitly
- destroy
+ describing your application.
+
+ Show it in application initialisation, and then either explicitly destroy
it or let it time-out.
Example usage:
@code
- wxBitmap bitmap;
+ wxBitmap bitmap;
if (bitmap.LoadFile("splash16.png", wxBITMAP_TYPE_PNG))
{
wxSplashScreen* splash = new wxSplashScreen(bitmap,
public:
/**
Construct the splash screen passing a bitmap, a style, a timeout, a window id,
- optional position
- and size, and a window style.
+ optional position and size, and a window style.
+
@a splashStyle is a bitlist of some of the following:
- wxSPLASH_CENTRE_ON_PARENT
- wxSPLASH_CENTRE_ON_SCREEN
- wxSPLASH_NO_CENTRE
- wxSPLASH_TIMEOUT
- wxSPLASH_NO_TIMEOUT
+ - wxSPLASH_CENTRE_ON_PARENT
+ - wxSPLASH_CENTRE_ON_SCREEN
+ - wxSPLASH_NO_CENTRE
+ - wxSPLASH_TIMEOUT
+ - wxSPLASH_NO_TIMEOUT
+
@a milliseconds is the timeout in milliseconds.
*/
wxSplashScreen(const wxBitmap& bitmap, long splashStyle,
virtual ~wxSplashScreen();
/**
- Returns the splash style (see wxSplashScreen() for
- details).
+ Returns the splash style (see wxSplashScreen() for details).
*/
long GetSplashStyle() const;