/**
@class wxNotificationMessage
- This class allows to show the user a message non intrusively. Currently it is
- implemented natively only for the Maemo platform and uses (non-modal) dialogs
- for the display of the notifications under the other platforms but it will be
- extended to use the platform-specific notifications in the other ports in the
- future.
+ This class allows to show the user a message non intrusively.
+
+ Currently it is implemented natively only for the Maemo platform and uses
+ (non-modal) dialogs for the display of the notifications under the other
+ platforms but it will be extended to use the platform-specific notifications
+ in the other ports in the future.
Notice that this class is not a window and so doesn't derive from wxWindow.
- @library{wxbase}
- @category{FIXME}
+ @library{wxadv}
+ @category{misc}
*/
class wxNotificationMessage : public wxEvtHandler
{
public:
- //@{
/**
- , @b wxWindow*@e parent = @NULL, @b int@e flags = @c wxICON_INFORMATION)
- Create a notification object with the given attributes.
- See SetTitle(),
- SetMessage(),
- SetParent() and
- SetFlags() for the description of the
- corresponding parameters.
+ Default constructor, use SetParent(), SetTitle() and SetMessage() to
+ initialize the object before showing it.
*/
wxNotificationMessage();
- wxNotificationMessage(const wxString& title);
- //@}
+
+ /**
+ Create a notification object with the given attributes.
+
+ See SetTitle(), SetMessage(), SetParent() and SetFlags() for the
+ description of the corresponding parameters.
+ */
+ wxNotificationMessage(const wxString& title, const wxString& message = wxEmptyString,
+ wxWindow* parent = NULL, int flags = wxICON_INFORMATION);
/**
Hides the notification.
- Returns @true if it was hidden or @false if it couldn't be done (e.g. on
- some
- systems automatically hidden notifications can't be hidden manually)
+
+ Returns @true if it was hidden or @false if it couldn't be done
+ (e.g. on some systems automatically hidden notifications can't be
+ hidden manually).
*/
virtual bool Close();
/**
This parameter can be currently used to specify the icon to show in the
- notification. Valid values are @c wxICON_INFORMATION,
- @c wxICON_WARNING and @c wxICON_ERROR (notice that
- @c wxICON_QUESTION is not allowed here).
+ notification.
+
+ Valid values are @c wxICON_INFORMATION, @c wxICON_WARNING and
+ @c wxICON_ERROR (notice that @c wxICON_QUESTION is not allowed here).
Some implementations of this class may not support the icons.
*/
void SetFlags(int flags);
/**
- Set the main text of the notification. This should be a more detailed
- description than the title but still limited to reasonable length (not more
- than 256 characters).
+ Set the main text of the notification.
+
+ This should be a more detailed description than the title but still limited
+ to reasonable length (not more than 256 characters).
*/
void SetMessage(const wxString& message);
/**
Set the parent for this notification: the notification will be associated with
the top level parent of this window or, if this method is not called, with the
- main application window by default
+ main application window by default.
*/
void SetParent(wxWindow* parent);
/**
Set the title, it must be a concise string (not more than 64 characters), use
- SetMessage() to give the user more
- details.
+ SetMessage() to give the user more details.
*/
void SetTitle(const wxString& title);
/**
- Show the notification to the user and hides it after timeout seconds
- pass. Special values @c Timeout_Auto and @c Timeout_Never can be
- used here, notice that you shouldn't rely on @a timeout being exactly
- respected because the current platform may only support default timeout value
+ Show the notification to the user and hides it after @a timeout seconds
+ are elapsed.
+
+ Special values @c Timeout_Auto and @c Timeout_Never can be used here,
+ notice that you shouldn't rely on @a timeout being exactly respected
+ because the current platform may only support default timeout value
and also because the user may be able to close the notification.
- Returns @false if an error occurred.
+
+ @return @false if an error occurred.
*/
virtual bool Show(int timeout = Timeout_Auto);
};