const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE,
- const wxString& name = "dialogBox");
+ const wxString& name = wxDialogNameStr);
/**
Destructor. Deletes any child windows before deleting the physical
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE,
- const wxString& name = "dialogBox");
+ const wxString& name = wxDialogNameStr);
/**
Creates a sizer with standard buttons. @a flags is a bit list of the
@see @ref overview_dialog_autoscrolling (for more on layout adaptation)
*/
- wxArrayInt GetMainButtonIds();
+ wxArrayInt& GetMainButtonIds();
/**
Gets the return code for this window.
Iconize(@false) will bring the window to the front, as does
Show(@true).
*/
- void Iconize(bool iconize);
+ virtual void Iconize(bool iconize = true);
/**
Returns @true if the dialog box is iconized. Windows only.
@remarks Always returns @false under Windows since dialogs cannot be
iconized.
*/
- bool IsIconized() const;
+ virtual bool IsIconized() const;
/**
A static function returning @true if layout adaptation is enabled for
otherwise the box is hidden. If @false and the dialog is modal,
control is returned to the calling program.
*/
- bool Show(bool show);
+ virtual bool Show(bool show = 1);
/**
Shows a modal dialog.
/**
Override this to returns @true if adaptation can and should be done.
*/
- bool CanDoLayoutAdaptation(wxDialog* dialog);
+ virtual bool CanDoLayoutAdaptation(wxDialog* dialog) = 0;
/**
Override this to perform layout adaptation, such as making parts of the
dialog scroll and resizing the dialog to fit the display. Normally this
function will be called just before the dialog is shown.
*/
- bool DoLayoutAdaptation(wxDialog* dialog);
+ virtual bool DoLayoutAdaptation(wxDialog* dialog) = 0;
};