A wxPython alias for this operator is called Next.
@endWxPythonOnly
*/
- void operator ++();
+ wxRegionIterator& operator ++();
/**
Returns @true if there are still some rectangles; otherwise returns @false.
in the provided array.
@a fillStyle parameter may have values @c wxWINDING_RULE or @c wxODDEVEN_RULE.
*/
- wxRegion(size_t n, const wxPoint* points, int fillStyle = wxWINDING_RULE);
+ wxRegion(size_t n, const wxPoint* points, wxPolygonFillMode fillStyle = wxODDEVEN_RULE);
/**
Constructs a region using a bitmap. See Union() for more details.
*/
@return The return value is one of @c wxOutRegion and @c wxInRegion.
*/
- wxRegionContain Contains(long& x, long& y) const;
+ wxRegionContain Contains(wxCoord x, wxCoord y) const;
/**
Returns a value indicating whether the given point is contained within the region.
::wxInRegion then indicates that all or some part of the region is
contained in this region.
*/
- wxRegionContain Contains(long& x, long& y, long& width, long& height) const;
+ wxRegionContain Contains(wxCoord x, wxCoord y, wxCoord width, wxCoord height) const;
/**
Returns a value indicating whether the given rectangle is contained within the
region.
*/
void GetBox(wxCoord& x, wxCoord& y, wxCoord& width,
wxCoord& height) const;
- const wxRect GetBox() const;
+ wxRect GetBox() const;
//@}
/**
/**
Assignment operator, using @ref overview_refcount.
*/
- void operator =(const wxRegion& region);
+ wxRegion& operator=(const wxRegion& region);
};
/**