if (bitmap.LoadFile("splash16.png", wxBITMAP_TYPE_PNG))
{
wxSplashScreen* splash = new wxSplashScreen(bitmap,
if (bitmap.LoadFile("splash16.png", wxBITMAP_TYPE_PNG))
{
wxSplashScreen* splash = new wxSplashScreen(bitmap,
public:
/**
Construct the splash screen passing a bitmap, a style, a timeout, a window id,
public:
/**
Construct the splash screen passing a bitmap, a style, a timeout, a window id,
@a milliseconds is the timeout in milliseconds.
*/
wxSplashScreen(const wxBitmap& bitmap, long splashStyle,
@a milliseconds is the timeout in milliseconds.
*/
wxSplashScreen(const wxBitmap& bitmap, long splashStyle,