/////////////////////////////////////////////////////////////////////////////
-// Name: menu.h
+// Name: wx/msw/menu.h
// Purpose: wxMenu, wxMenuBar classes
// Author: Julian Smart
// Modified by: Vadim Zeitlin (wxMenuItem is now in separate file)
// Created: 01/02/97
// RCS-ID: $Id$
-// Copyright: (c) Julian Smart and Markus Holzem
-// Licence: wxWindows license
+// Copyright: (c) Julian Smart
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_MENU_H_
#define _WX_MENU_H_
-#ifdef __GNUG__
- #pragma interface "menu.h"
-#endif
-
-#include "wx/defs.h"
-#include "wx/event.h"
-#include "wx/dynarray.h"
-#include "wx/string.h"
-
#if wxUSE_ACCEL
#include "wx/accel.h"
+ #include "wx/dynarray.h"
+
+ WX_DEFINE_EXPORTED_ARRAY_PTR(wxAcceleratorEntry *, wxAcceleratorArray);
#endif // wxUSE_ACCEL
-class WXDLLEXPORT wxMenuItem;
-class WXDLLEXPORT wxMenuBar;
-class WXDLLEXPORT wxMenu;
-class WXDLLEXPORT wxFrame;
+class WXDLLIMPEXP_FWD_CORE wxFrame;
-WXDLLEXPORT_DATA(extern const wxChar*) wxEmptyString;
+#if defined(__WXWINCE__) && wxUSE_TOOLBAR
+class WXDLLIMPEXP_FWD_CORE wxToolBar;
+#endif
+
+
+// Not using a combined wxToolBar/wxMenuBar? then use
+// a commandbar in WinCE .NET to implement the
+// menubar, since there is no ::SetMenu function.
+#if defined(__WXWINCE__)
+# if ((_WIN32_WCE >= 400) && !defined(__POCKETPC__) && !defined(__SMARTPHONE__)) || \
+ defined(__HANDHELDPC__)
+# define WINCE_WITH_COMMANDBAR
+# else
+# define WINCE_WITHOUT_COMMANDBAR
+# endif
+#endif
-WX_DEFINE_ARRAY(wxAcceleratorEntry *, wxAcceleratorArray);
+
+#include "wx/arrstr.h"
// ----------------------------------------------------------------------------
// Menu
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxMenu : public wxEvtHandler
+class WXDLLIMPEXP_CORE wxMenu : public wxMenuBase
{
- DECLARE_DYNAMIC_CLASS(wxMenu)
-
public:
// ctors & dtor
- wxMenu(const wxString& title,
- const wxFunction func)
- {
- Init(title, func);
- }
+ wxMenu(const wxString& title, long style = 0)
+ : wxMenuBase(title, style) { Init(); }
- wxMenu( long WXUNUSED(style) )
- {
- Init( wxEmptyString );
- }
-
- wxMenu(const wxString& title = wxEmptyString, long WXUNUSED(style) = 0)
- {
- Init(title);
- }
+ wxMenu(long style = 0) : wxMenuBase(style) { Init(); }
virtual ~wxMenu();
- // construct menu
- // append a separator to the menu
- void AppendSeparator();
- // append a normal item to the menu
- void Append(int id, const wxString& label,
- const wxString& helpString = wxEmptyString,
- bool checkable = FALSE);
- // append a submenu
- void Append(int id, const wxString& label,
- wxMenu *submenu,
- const wxString& helpString = wxEmptyString);
- // append anything (create wxMenuItem first)
- void Append(wxMenuItem *pItem);
-
- // insert a break in the menu
- void Break();
-
- // delete an item
- // If it's a submenu, menu is not destroyed.
- // VZ: why? shouldn't it return "wxMenu *" then?
- void Delete(int id);
-
- // client data
- void SetClientData(void* clientData) { m_clientData = clientData; }
- void* GetClientData() const { return m_clientData; }
-
- // menu item control
- // enable/disable item
- void Enable(int id, bool enable);
- // TRUE if enabled
- bool IsEnabled(int id) const;
-
- // check/uncheck item - only for checkable items, of course
- void Check(int id, bool check);
- // TRUE if checked
- bool IsChecked(int id) const;
-
- // other properties
- // the menu title
- void SetTitle(const wxString& label);
- const wxString GetTitle() const;
- // the item label
- void SetLabel(int id, const wxString& label);
- wxString GetLabel(int id) const;
- // help string
- virtual void SetHelpString(int id, const wxString& helpString);
- virtual wxString GetHelpString(int id) const;
-
- // get the list of items
- wxList& GetItems() const { return (wxList &)m_menuItems; }
-
- // find item
- // returns id of the item matching the given string or wxNOT_FOUND
- virtual int FindItem(const wxString& itemString) const;
- // returns NULL if not found
- wxMenuItem* FindItem(int id) const { return FindItemForId(id); }
- // find wxMenuItem by ID, and item's menu too if itemMenu is !NULL
- wxMenuItem *FindItemForId(int itemId, wxMenu **itemMenu = NULL) const;
-
- // Updates the UI for a menu and all submenus recursively. source is the
- // object that has the update event handlers defined for it. If NULL, the
- // menu or associated window will be used.
- void UpdateUI(wxEvtHandler* source = (wxEvtHandler*)NULL);
-
- bool ProcessCommand(wxCommandEvent& event);
-
- void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
- wxEvtHandler *GetEventHandler() const { return m_eventHandler; }
-
- // IMPLEMENTATION
- bool MSWCommand(WXUINT param, WXWORD id);
+ virtual void Break();
- void SetInvokingWindow(wxWindow *pWin) { m_pInvokingWindow = pWin; }
- wxWindow *GetInvokingWindow() const { return m_pInvokingWindow; }
+ virtual void SetTitle(const wxString& title);
- // semi-private accessors
- // get the window which contains this menu
- wxWindow *GetWindow() const;
- // get the menu handle
- WXHMENU GetHMenu() const;
+ // implementation only from now on
+ // -------------------------------
+
+ virtual void Attach(wxMenuBarBase *menubar);
+
+ bool MSWCommand(WXUINT param, WXWORD id);
- // only for wxMenuBar
- void Attach(wxMenuBar *menubar);
- void Detach();
+ // get the native menu handle
+ WXHMENU GetHMenu() const { return m_hMenu; }
#if wxUSE_ACCEL
- size_t GetAccelCount() const { return m_accels.GetCount(); }
+ // called by wxMenuBar to build its accel table from the accels of all menus
+ bool HasAccels() const { return !m_accels.empty(); }
+ size_t GetAccelCount() const { return m_accels.size(); }
size_t CopyAccels(wxAcceleratorEntry *accels) const;
+
+ // called by wxMenuItem when its accels changes
+ void UpdateAccel(wxMenuItem *item);
+
+ // helper used by wxMenu itself (returns the index in m_accels)
+ int FindAccel(int id) const;
+
+ // used only by wxMDIParentFrame currently but could be useful elsewhere:
+ // returns a new accelerator table with accelerators for just this menu
+ // (shouldn't be called if we don't have any accelerators)
+ wxAcceleratorTable *CreateAccelTable() const;
#endif // wxUSE_ACCEL
- wxFunction GetCallback() const { return m_callback; }
- void Callback(const wxFunction func) { m_callback = func; }
- wxFunction m_callback;
+#if wxUSE_OWNER_DRAWN
+
+ int GetMaxAccelWidth()
+ {
+ if (m_maxAccelWidth == -1)
+ CalculateMaxAccelWidth();
+ return m_maxAccelWidth;
+ }
+
+ void ResetMaxAccelWidth()
+ {
+ m_maxAccelWidth = -1;
+ }
+
+private:
+ void CalculateMaxAccelWidth();
-#ifdef WXWIN_COMPATIBILITY
- // compatibility: these functions are deprecated
- bool Enabled(int id) const { return IsEnabled(id); }
- bool Checked(int id) const { return IsChecked(id); }
+#endif // wxUSE_OWNER_DRAWN
-#endif // WXWIN_COMPATIBILITY
+protected:
+ virtual wxMenuItem* DoAppend(wxMenuItem *item);
+ virtual wxMenuItem* DoInsert(size_t pos, wxMenuItem *item);
+ virtual wxMenuItem* DoRemove(wxMenuItem *item);
private:
// common part of all ctors
- void Init(const wxString& title, const wxFunction func = NULL );
-
- bool m_doBreak;
-
- // This is used when m_hMenu is NULL because we don't want to
- // delete it in ~wxMenu (it's been added to a parent menu).
- // But we'll still need the handle for other purposes.
- // Might be better to have a flag saying whether it's deleteable or not.
- WXHMENU m_savehMenu ; // Used for Enable() on popup
- WXHMENU m_hMenu;
-
- int m_noItems;
- wxString m_title;
- wxMenu * m_topLevelMenu;
- wxMenuBar * m_menuBar;
- wxList m_menuItems;
- wxEvtHandler * m_eventHandler;
- wxWindow *m_pInvokingWindow;
- void* m_clientData;
+ void Init();
+
+ // common part of Append/Insert (behaves as Append is pos == (size_t)-1)
+ bool DoInsertOrAppend(wxMenuItem *item, size_t pos = (size_t)-1);
+
+ // terminate the current radio group, if any
+ void EndRadioGroup();
+
+ // if true, insert a breal before appending the next item
+ bool m_doBreak;
+
+ // the position of the first item in the current radio group or -1
+ int m_startRadioGroup;
+
+ // the menu handle of this menu
+ WXHMENU m_hMenu;
#if wxUSE_ACCEL
// the accelerators for our menu items
wxAcceleratorArray m_accels;
#endif // wxUSE_ACCEL
+
+#if wxUSE_OWNER_DRAWN
+ // true if the menu has any ownerdrawn items
+ bool m_ownerDrawn;
+
+ // the max width of menu items bitmaps
+ int m_maxBitmapWidth;
+
+ // the max width of menu items accels
+ int m_maxAccelWidth;
+#endif // wxUSE_OWNER_DRAWN
+
+ DECLARE_DYNAMIC_CLASS_NO_COPY(wxMenu)
};
// ----------------------------------------------------------------------------
// Menu Bar (a la Windows)
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxMenuBar : public wxMenuBarBase
+class WXDLLIMPEXP_CORE wxMenuBar : public wxMenuBarBase
{
public:
// ctors & dtor
// unused under MSW
wxMenuBar(long style);
// menubar takes ownership of the menus arrays but copies the titles
- wxMenuBar(int n, wxMenu *menus[], const wxString titles[]);
+ wxMenuBar(size_t n, wxMenu *menus[], const wxString titles[], long style = 0);
virtual ~wxMenuBar();
// menubar construction
virtual wxMenu *Replace(size_t pos, wxMenu *menu, const wxString& title);
virtual wxMenu *Remove(size_t pos);
- virtual int FindMenuItem(const wxString& menuString,
- const wxString& itemString) const;
- virtual wxMenuItem* FindItem( int id, wxMenu **menu = NULL ) const;
-
virtual void EnableTop( size_t pos, bool flag );
- virtual void SetLabelTop( size_t pos, const wxString& label );
- virtual wxString GetLabelTop( size_t pos ) const;
-
- // compatibility: these functions are deprecated
-#ifdef WXWIN_COMPATIBILITY
- void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
- wxEvtHandler *GetEventHandler() { return m_eventHandler; }
-
- bool Enabled(int id) const { return IsEnabled(id); }
- bool Checked(int id) const { return IsChecked(id); }
-#endif // WXWIN_COMPATIBILITY
+ virtual void SetMenuLabel( size_t pos, const wxString& label );
+ virtual wxString GetMenuLabel( size_t pos ) const;
// implementation from now on
WXHMENU Create();
- int FindMenu(const wxString& title);
- void Detach();
+ virtual void Detach();
+ virtual void Attach(wxFrame *frame);
- // returns TRUE if we're attached to a frame
- bool IsAttached() const { return m_menuBarFrame != NULL; }
- // get the frame we live in
- wxFrame *GetFrame() const { return m_menuBarFrame; }
- // attach to a frame
- void Attach(wxFrame *frame);
+#if defined(__WXWINCE__) && wxUSE_TOOLBAR
+ // Under WinCE, a menubar is owned by the frame's toolbar
+ void SetToolBar(wxToolBar* toolBar) { m_toolBar = toolBar; }
+ wxToolBar* GetToolBar() const { return m_toolBar; }
+#endif
+
+#ifdef WINCE_WITH_COMMANDBAR
+ WXHWND GetCommandBar() const { return m_commandBar; }
+ bool AddAdornments(long style);
+#endif
#if wxUSE_ACCEL
- // get the accel table for the menus
- const wxAcceleratorTable& GetAccelTable() const { return m_accelTable; }
+ // update the accel table (must be called after adding/deleting a menu)
+ void RebuildAccelTable();
#endif // wxUSE_ACCEL
// get the menu handle
// call this function to update it (m_menuBarFrame should be !NULL)
void Refresh();
+ // To avoid compile warning
+ void Refresh( bool eraseBackground,
+ const wxRect *rect = (const wxRect *) NULL ) { wxWindow::Refresh(eraseBackground, rect); }
+
protected:
// common part of all ctors
void Init();
-#ifdef WXWIN_COMPATIBILITY
- wxEvtHandler *m_eventHandler;
-#endif // WXWIN_COMPATIBILITY
+ WXHMENU m_hMenu;
- wxArrayString m_titles;
+ // Return the MSW position for a wxMenu which is sometimes different from
+ // the wxWidgets position.
+ int MSWPositionForWxMenu(wxMenu *menu, int wxpos);
- wxFrame *m_menuBarFrame;
- WXHMENU m_hMenu;
+#if defined(__WXWINCE__) && wxUSE_TOOLBAR
+ wxToolBar* m_toolBar;
+#endif
-#if wxUSE_ACCEL
- // the accelerator table for all accelerators in all our menus
- wxAcceleratorTable m_accelTable;
-#endif // wxUSE_ACCEL
+#ifdef WINCE_WITH_COMMANDBAR
+ WXHWND m_commandBar;
+ bool m_adornmentsAdded;
+#endif
private:
- DECLARE_DYNAMIC_CLASS(wxMenuBar)
+ DECLARE_DYNAMIC_CLASS_NO_COPY(wxMenuBar)
};
#endif // _WX_MENU_H_