// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
+#include "wx/app.h"
+
#ifndef WX_PRECOMP
#include "wx/dynarray.h"
#include "wx/frame.h"
- #include "wx/app.h"
#include "wx/utils.h"
#include "wx/gdicmn.h"
#include "wx/pen.h"
#include "wx/dialog.h"
#include "wx/msgdlg.h"
#include "wx/intl.h"
- #include "wx/wxchar.h"
- #include "wx/icon.h"
- #include "wx/stdpaths.h"
- #include "wx/filename.h"
+ #include "wx/crt.h"
+ #include "wx/log.h"
+ #include "wx/module.h"
#endif
-#include "wx/log.h"
-#include "wx/module.h"
+#include "wx/stdpaths.h"
+#include "wx/filename.h"
#include "wx/os2/private.h"
// global variables
// ---------------------------------------------------------------------------
-extern wxChar* wxBuffer;
-extern wxList WXDLLEXPORT wxPendingDelete;
+WXDLLEXPORT_DATA(wxChar*) wxBuffer;
extern wxCursor* g_globalCursor;
HAB vHabmain = NULLHANDLE;
gbInOnIdle = true;
- wxAppBase::OnIdle(rEvent);
-
#if wxUSE_DC_CACHEING
// automated DC cache management: clear the cached DCs and bitmap
// if it's likely that the app has finished with them, that is, we