+}
+
+bool wxFont::Create(const wxNativeFontInfo& info)
+{
+ return Create(info.pointSize, info.family, info.style, info.weight,
+ info.underlined, info.faceName, info.encoding);
+}
+
+wxFont::wxFont(const wxString& fontdesc)
+{
+ wxNativeFontInfo info;
+ if ( info.FromString(fontdesc) )
+ (void)Create(info);