/////////////////////////////////////////////////////////////////////////////
-// Name: bmpbuttn.cpp
+// Name: src/motif/bmpbuttn.cpp
// Purpose: wxBitmapButton
// Author: Julian Smart
// Modified by:
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
-#pragma implementation "bmpbuttn.h"
-#endif
+// For compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
#include "wx/bmpbuttn.h"
// Implemented in button.cpp
void wxButtonCallback (Widget w, XtPointer clientData, XtPointer ptr);
-Pixmap XCreateInsensitivePixmap( Display *display, Pixmap pixmap );
+// Pixmap XCreateInsensitivePixmap( Display *display, Pixmap pixmap );
IMPLEMENT_DYNAMIC_CLASS(wxBitmapButton, wxButton)
wxBitmapButton::wxBitmapButton()
{
- m_marginX = wxDEFAULT_BUTTON_MARGIN; m_marginY = wxDEFAULT_BUTTON_MARGIN;
+ m_marginX = m_marginY = wxDEFAULT_BUTTON_MARGIN;
m_insensPixmap = (WXPixmap) 0;
}
-bool wxBitmapButton::Create(wxWindow *parent, wxWindowID id, const wxBitmap& bitmap,
+bool wxBitmapButton::Create(wxWindow *parent, wxWindowID id,
+ const wxBitmap& bitmap,
const wxPoint& pos,
const wxSize& size, long style,
const wxValidator& validator,
const wxString& name)
{
- m_buttonBitmap = bitmap;
- m_buttonBitmapOriginal = bitmap;
- m_buttonBitmapSelected = bitmap;
- m_buttonBitmapSelectedOriginal = bitmap;
-
- SetName(name);
- SetValidator(validator);
- parent->AddChild(this);
+ if( !CreateControl( parent, id, pos, size, style, validator, name ) )
+ return false;
+ PreCreation();
- m_backgroundColour = parent->GetBackgroundColour() ;
- m_foregroundColour = parent->GetForegroundColour() ;
- m_windowStyle = style;
- m_marginX = 0;
- m_marginY = 0;
-
- /*
- int x = pos.x;
- int y = pos.y;
- int width = size.x;
- int height = size.y;
- */
-
- if (id == -1)
- m_windowId = NewControlId();
- else
- m_windowId = id;
+ m_bitmaps[State_Normal] =
+ m_bitmapsOriginal[State_Normal] = bitmap;
+ m_bitmaps[State_Pressed] =
+ m_bitmapsOriginal[State_Pressed] = bitmap;
Widget parentWidget = (Widget) parent->GetClientWidget();
#else
xmPushButtonWidgetClass, parentWidget,
#endif
- // XmNdefaultButtonShadowThickness, 1, // See comment for wxButton::SetDefault
+ // See comment for wxButton::SetDefault
+ // XmNdefaultButtonShadowThickness, 1,
+ XmNrecomputeSize, False,
NULL);
m_mainWidget = (WXWidget) buttonWidget;
- m_font = parent->GetFont();
- ChangeFont(FALSE);
+ XtAddCallback (buttonWidget,
+ XmNactivateCallback, (XtCallbackProc) wxButtonCallback,
+ (XtPointer) this);
- ChangeBackgroundColour ();
+ wxSize best = GetBitmapLabel().IsOk() ? GetBestSize() : wxSize(30, 30);
+ if( size.x != -1 ) best.x = size.x;
+ if( size.y != -1 ) best.y = size.y;
- DoSetBitmap();
+ PostCreation();
+ OnSetBitmap();
- XtAddCallback (buttonWidget, XmNactivateCallback, (XtCallbackProc) wxButtonCallback,
- (XtPointer) this);
+ AttachWidget (parent, m_mainWidget, (WXWidget) NULL,
+ pos.x, pos.y, best.x, best.y);
- SetCanAddEventHandler(TRUE);
- AttachWidget (parent, m_mainWidget, (WXWidget) NULL, pos.x, pos.y, size.x, size.y);
-
- return TRUE;
+ return true;
}
wxBitmapButton::~wxBitmapButton()
SetBitmapLabel(wxNullBitmap);
if (m_insensPixmap)
- XmDestroyPixmap (DefaultScreenOfDisplay ((Display*) GetXDisplay()), (Pixmap) m_insensPixmap);
+ XmDestroyPixmap (DefaultScreenOfDisplay ((Display*) GetXDisplay()),
+ (Pixmap) m_insensPixmap);
}
-void wxBitmapButton::SetBitmapLabel(const wxBitmap& bitmap)
+void wxBitmapButton::DoSetBitmap(const wxBitmap& bitmap, State which)
{
- m_buttonBitmapOriginal = bitmap;
- m_buttonBitmap = bitmap;
+ m_bitmapsOriginal[which] = bitmap;
- DoSetBitmap();
+ wxBitmapButtonBase::DoSetBitmap(bitmap, which);
}
-void wxBitmapButton::SetBitmapSelected(const wxBitmap& sel)
-{
- m_buttonBitmapSelected = sel;
- m_buttonBitmapSelectedOriginal = sel;
-
- DoSetBitmap();
-};
-
-void wxBitmapButton::SetBitmapFocus(const wxBitmap& focus)
+void wxBitmapButton::OnSetBitmap()
{
- m_buttonBitmapFocus = focus;
- // Not used in Motif
-};
-
-void wxBitmapButton::SetBitmapDisabled(const wxBitmap& disabled)
-{
- m_buttonBitmapDisabled = disabled;
- m_buttonBitmapDisabledOriginal = disabled;
-
- DoSetBitmap();
-};
+ wxBitmapButtonBase::OnSetBitmap();
-void wxBitmapButton::DoSetBitmap()
-{
- if (m_buttonBitmapOriginal.Ok())
+ if ( m_bitmapsOriginal[State_Normal].IsOk() )
{
Pixmap pixmap = 0;
Pixmap insensPixmap = 0;
// Must re-make the bitmap to have its transparent areas drawn
// in the current widget background colour.
- if (m_buttonBitmapOriginal.GetMask())
+ if ( m_bitmapsOriginal[State_Normal].GetMask() )
{
- int backgroundPixel;
- XtVaGetValues((Widget) m_mainWidget, XmNbackground, &backgroundPixel,
- NULL);
+ WXPixel backgroundPixel;
+ XtVaGetValues((Widget) m_mainWidget,
+ XmNbackground, &backgroundPixel,
+ NULL);
wxColour col;
col.SetPixel(backgroundPixel);
- wxBitmap newBitmap = wxCreateMaskedBitmap(m_buttonBitmapOriginal, col);
- m_buttonBitmap = newBitmap;
+ wxBitmap newBitmap =
+ wxCreateMaskedBitmap(m_bitmapsOriginal[State_Normal], col);
+ m_bitmaps[State_Normal] = newBitmap;
+ m_bitmapCache.SetBitmap( m_bitmaps[State_Normal] );
- pixmap = (Pixmap) m_buttonBitmap.GetPixmap();
+ pixmap = (Pixmap) m_bitmaps[State_Normal].GetDrawable();
}
else
- pixmap = (Pixmap) m_buttonBitmap.GetLabelPixmap(m_mainWidget);
+ {
+ m_bitmapCache.SetBitmap( m_bitmaps[State_Normal] );
+ pixmap = (Pixmap) m_bitmapCache.GetLabelPixmap(m_mainWidget);
+ }
- if (m_buttonBitmapDisabledOriginal.Ok())
+ if (m_bitmapsOriginal[State_Disabled].IsOk())
{
- if (m_buttonBitmapDisabledOriginal.GetMask())
+ if (m_bitmapsOriginal[State_Disabled].GetMask())
{
- int backgroundPixel;
- XtVaGetValues((Widget) m_mainWidget, XmNbackground, &backgroundPixel,
- NULL);
+ WXPixel backgroundPixel;
+ XtVaGetValues((Widget) m_mainWidget,
+ XmNbackground, &backgroundPixel,
+ NULL);
wxColour col;
col.SetPixel(backgroundPixel);
- wxBitmap newBitmap = wxCreateMaskedBitmap(m_buttonBitmapDisabledOriginal, col);
- m_buttonBitmapDisabled = newBitmap;
+ wxBitmap newBitmap =
+ wxCreateMaskedBitmap(m_bitmapsOriginal[State_Disabled], col);
+ m_bitmaps[State_Disabled] = newBitmap;
- insensPixmap = (Pixmap) m_buttonBitmapDisabled.GetPixmap();
+ insensPixmap = (Pixmap) m_bitmaps[State_Disabled].GetDrawable();
}
else
- insensPixmap = (Pixmap) m_buttonBitmap.GetInsensPixmap(m_mainWidget);
+ insensPixmap = (Pixmap) m_bitmapCache.GetInsensPixmap(m_mainWidget);
}
else
- insensPixmap = (Pixmap) m_buttonBitmap.GetInsensPixmap(m_mainWidget);
+ insensPixmap = (Pixmap) m_bitmapCache.GetInsensPixmap(m_mainWidget);
// Now make the bitmap representing the armed state
- if (m_buttonBitmapSelectedOriginal.Ok())
+ if (m_bitmapsOriginal[State_Pressed].IsOk())
{
- if (m_buttonBitmapSelectedOriginal.GetMask())
+ if (m_bitmapsOriginal[State_Pressed].GetMask())
{
- int backgroundPixel;
- XtVaGetValues((Widget) m_mainWidget, XmNarmColor, &backgroundPixel,
- NULL);
+ WXPixel backgroundPixel;
+ XtVaGetValues((Widget) m_mainWidget,
+ XmNarmColor, &backgroundPixel,
+ NULL);
wxColour col;
col.SetPixel(backgroundPixel);
- wxBitmap newBitmap = wxCreateMaskedBitmap(m_buttonBitmapSelectedOriginal, col);
- m_buttonBitmapSelected = newBitmap;
+ wxBitmap newBitmap =
+ wxCreateMaskedBitmap(m_bitmapsOriginal[State_Pressed], col);
+ m_bitmaps[State_Pressed] = newBitmap;
- armPixmap = (Pixmap) m_buttonBitmapSelected.GetPixmap();
+ armPixmap = (Pixmap) m_bitmaps[State_Pressed].GetDrawable();
}
else
- armPixmap = (Pixmap) m_buttonBitmap.GetArmPixmap(m_mainWidget);
+ armPixmap = (Pixmap) m_bitmapCache.GetArmPixmap(m_mainWidget);
}
else
- armPixmap = (Pixmap) m_buttonBitmap.GetArmPixmap(m_mainWidget);
-
- if (insensPixmap == pixmap) // <- the Get...Pixmap()-functions return the same pixmap!
- {
- insensPixmap =
- XCreateInsensitivePixmap(DisplayOfScreen(XtScreen((Widget) m_mainWidget)), pixmap);
- m_insensPixmap = (WXPixmap) insensPixmap;
- }
+ armPixmap = (Pixmap) m_bitmapCache.GetArmPixmap(m_mainWidget);
XtVaSetValues ((Widget) m_mainWidget,
XmNlabelPixmap, pixmap,
void wxBitmapButton::ChangeBackgroundColour()
{
- DoChangeBackgroundColour(m_mainWidget, m_backgroundColour, TRUE);
+ wxDoChangeBackgroundColour(m_mainWidget, m_backgroundColour, true);
// Must reset the bitmaps since the colours have changed.
- DoSetBitmap();
+ OnSetBitmap();
+}
+
+wxSize wxBitmapButton::DoGetBestSize() const
+{
+ wxSize ret( 30,30 );
+
+ if (GetBitmapLabel().IsOk())
+ {
+ int border = HasFlag(wxNO_BORDER) ? 4 : 10;
+ ret.x += border;
+ ret.y += border;
+
+ ret += GetBitmapLabel().GetSize();
+ }
+
+ return ret;
}