+// we need this array to track timers that are being deleted within the Notify procedure
+// adding the timer before the Notify call and checking after whether it still is in there
+// as the destructor would have removed it from the array
+
+wxArrayPtrVoid gTimersInProcess ;
+
+static void wxProcessTimer( unsigned long event , void *data )
+{
+ if ( !data )
+ return ;
+
+ wxTimer* timer = (wxTimer*) data ;
+
+ if ( timer->IsOneShot() )
+ timer->Stop() ;
+
+ gTimersInProcess.Add( timer ) ;
+
+ timer->Notify();
+
+ int index = gTimersInProcess.Index( timer ) ;
+
+ if ( index != wxNOT_FOUND )
+ {
+ gTimersInProcess.RemoveAt( index ) ;
+
+ if ( !timer->IsOneShot() && timer->m_info->m_task.tmAddr )
+ {
+ PrimeTime( (QElemPtr) &timer->m_info->m_task , timer->GetInterval() ) ;
+ }
+
+ }
+}
+
+void wxTimer::Init()