#include "wx/region.h"
#include "wx/gdicmn.h"
+#include "wx/mac/uma.h"
+#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxRegion, wxGDIObject)
IMPLEMENT_DYNAMIC_CLASS(wxRegionIterator, wxObject)
+#endif
//-----------------------------------------------------------------------------
// wxRegionRefData implementation
//-----------------------------------------------------------------------------
// Outer bounds of region
-void wxRegion::GetBox(long& x, long& y, long&w, long &h) const
+void wxRegion::GetBox(wxCoord& x, wxCoord& y, wxCoord& w, wxCoord& h) const
{
if (m_refData)
{
- Rect box = (**M_REGION).rgnBBox ;
+ Rect box ;
+ GetRegionBounds( M_REGION , &box ) ;
x = box.left ;
y = box.top ;
w = box.right - box.left ;
wxRect wxRegion::GetBox() const
{
- long x, y, w, h;
+ wxCoord x, y, w, h;
GetBox(x, y, w, h);
return wxRect(x, y, w, h);
}
{
// we cannot dissolve it into rects on mac
m_rects = new wxRect[1];
- Rect rect = (**OTHER_M_REGION( region )).rgnBBox ;
+ Rect rect ;
+ GetRegionBounds( OTHER_M_REGION( region ) , &rect ) ;
m_rects[0].x = rect.left;
m_rects[0].y = rect.top;
m_rects[0].width = rect.right - rect.left;