GetSize(& oldW, & oldH);
GetPosition(& oldX, & oldY);
- bool useOldPos = FALSE;
- bool useOldSize = FALSE;
+ if ( !(sizeFlags & wxSIZE_ALLOW_MINUS_ONE) )
+ {
+ if ( x == -1 )
+ x = oldX;
+ if ( y == -1 )
+ y = oldY;
+ }
- if ((x == -1) && (x == -1) && ((sizeFlags & wxSIZE_ALLOW_MINUS_ONE) == 0))
- useOldPos = TRUE;
- else if (x == oldX && y == oldY)
- useOldPos = TRUE;
+ if ( width == -1 )
+ width = oldW;
+ if ( height == -1 )
+ height = oldH;
- if ((width == -1) && (height == -1))
- useOldSize = TRUE;
- else if (width == oldW && height == oldH)
- useOldSize = TRUE;
+ bool nothingChanged = (x == oldX) && (y == oldY) &&
+ (width == oldW) && (height == oldH);
if (!wxNoOptimize::CanOptimize())
{
- useOldSize = FALSE; useOldPos = FALSE;
+ nothingChanged = FALSE;
}
- if (useOldPos && useOldSize)
- return;
-
- if (m_drawingArea)
+ if ( !nothingChanged )
{
- CanvasSetSize(x, y, width, height, sizeFlags);
- return;
- }
- Widget widget = (Widget) GetTopWidget();
- if (!widget)
- return;
+ if (m_drawingArea)
+ {
+ CanvasSetSize(x, y, width, height, sizeFlags);
+ return;
+ }
- bool managed = XtIsManaged( widget );
- if (managed)
- XtUnmanageChild(widget);
+ Widget widget = (Widget) GetTopWidget();
+ if (!widget)
+ return;
- int xx = x; int yy = y;
- AdjustForParentClientOrigin(xx, yy, sizeFlags);
+ bool managed = XtIsManaged( widget );
+ if (managed)
+ XtUnmanageChild(widget);
- if (!useOldPos)
- {
- if (x > -1 || (sizeFlags & wxSIZE_ALLOW_MINUS_ONE))
- XtVaSetValues(widget, XmNx, xx, NULL);
- if (y > -1 || (sizeFlags & wxSIZE_ALLOW_MINUS_ONE))
- XtVaSetValues(widget, XmNy, yy, NULL);
- }
- if (!useOldSize)
- {
- if (width > -1)
- XtVaSetValues(widget, XmNwidth, width, NULL);
- if (height > -1)
- XtVaSetValues(widget, XmNheight, height, NULL);
- }
+ int xx = x;
+ int yy = y;
+ AdjustForParentClientOrigin(xx, yy, sizeFlags);
- if (managed)
- XtManageChild(widget);
+ DoMoveWindow(xx, yy, width, height);
- // How about this bit. Maybe we don't need to generate size events
- // all the time -- they'll be generated when the window is sized anyway.
+ if (managed)
+ XtManageChild(widget);
+
+ // How about this bit. Maybe we don't need to generate size events
+ // all the time -- they'll be generated when the window is sized anyway.
#if 0
- wxSizeEvent sizeEvent(wxSize(width, height), GetId());
- sizeEvent.SetEventObject(this);
+ wxSizeEvent sizeEvent(wxSize(width, height), GetId());
+ sizeEvent.SetEventObject(this);
- GetEventHandler()->ProcessEvent(sizeEvent);
+ GetEventHandler()->ProcessEvent(sizeEvent);
#endif // 0
+ }
}
void wxWindow::DoSetClientSize(int width, int height)
XtVaSetValues(widget, XmNheightInc, incH, NULL);
}
+void wxWindow::DoMoveWindow(int x, int y, int width, int height)
+{
+ XtVaSetValues((Widget)GetTopWidget(),
+ XmNx, x,
+ XmNy, y,
+ XmNwidth, width,
+ XmNheight, height,
+ NULL);
+}
+
// ---------------------------------------------------------------------------
// text metrics
// ---------------------------------------------------------------------------
wxWidgetHashTable->Put((long) w, win);
- wxLogDebug("Widget 0x%08x <-> window %p (%s)",
+ wxLogTrace("widget", "Widget 0x%08x <-> window %p (%s)",
w, win, win->GetClassInfo()->GetClassName());
return TRUE;
else if (local_event.xany.type == MotionNotify)
{
eventType = wxEVT_MOTION;
- if (local_event.xmotion.is_hint == NotifyHint)
- {
- Window root, child;
- Display *dpy = XtDisplay (drawingArea);
-
- XQueryPointer (dpy, XtWindow (drawingArea),
- &root, &child,
- &local_event.xmotion.x_root,
- &local_event.xmotion.y_root,
- &local_event.xmotion.x,
- &local_event.xmotion.y,
- &local_event.xmotion.state);
- }
- else
- {
- }
}
else if (local_event.xany.type == ButtonPress)
wxevent.m_metaDown = local_event.xbutton.state & Mod1Mask;
wxevent.SetTimestamp(local_event.xbutton.time);
+ if ( eventType == wxEVT_MOTION )
+ {
+ if (local_event.xmotion.is_hint == NotifyHint)
+ {
+ Window root, child;
+ Display *dpy = XtDisplay (drawingArea);
+
+ XQueryPointer (dpy, XtWindow (drawingArea),
+ &root, &child,
+ &local_event.xmotion.x_root,
+ &local_event.xmotion.y_root,
+ &local_event.xmotion.x,
+ &local_event.xmotion.y,
+ &local_event.xmotion.state);
+ }
+ else
+ {
+ }
+ }
+
// Now check if we need to translate this event into a double click
if (TRUE) // canvas->doubleClickAllowed)
{