// wxWin macros
// ----------------------------------------------------------------------------
- IMPLEMENT_DYNAMIC_CLASS(wxMemoryDC, wxDC)
+IMPLEMENT_DYNAMIC_CLASS(wxMemoryDC, wxDC)
// ============================================================================
// implementation
// check for whether the bitmap is already selected into a device context
wxCHECK_RET( !bitmap.GetSelectedInto() ||
(bitmap.GetSelectedInto() == this),
- wxT("Bitmap is selected in another wxMemoryDC, delete the "
- "first wxMemoryDC or use SelectObject(NULL)") );
+ wxT("Bitmap is selected in another wxMemoryDC, delete the first wxMemoryDC or use SelectObject(NULL)") );
m_selectedBitmap = bitmap;
WXHBITMAP hBmp = m_selectedBitmap.GetHBITMAP();
if ( !hBmp )
{
- wxLogLastError("SelectObject(memDC, bitmap)");
+ wxLogLastError(wxT("SelectObject(memDC, bitmap)"));
wxFAIL_MSG(wxT("Couldn't select a bitmap into wxMemoryDC"));
}
}
}
+// the rest of this file deals with drawing rectangles workaround, disabled by
+// default
+
+#define wxUSE_MEMORY_DC_DRAW_RECTANGLE 0
+
+#if wxUSE_MEMORY_DC_DRAW_RECTANGLE
+
+// For some reason, drawing a rectangle on a memory DC has problems.
+// Use this substitute if we can.
+static void wxDrawRectangle(wxDC& dc, wxCoord x, wxCoord y, wxCoord width, wxCoord height)
+{
+ wxBrush brush(dc.GetBrush());
+ wxPen pen(dc.GetPen());
+ if (brush.Ok() && brush.GetStyle() != wxTRANSPARENT)
+ {
+ HBRUSH hBrush = (HBRUSH) brush.GetResourceHandle() ;
+ if (hBrush)
+ {
+ RECT rect;
+ rect.left = x; rect.top = y;
+ rect.right = x + width - 1;
+ rect.bottom = y + height - 1;
+ ::FillRect((HDC) dc.GetHDC(), &rect, hBrush);
+ }
+ }
+ width --; height --;
+ if (pen.Ok() && pen.GetStyle() != wxTRANSPARENT)
+ {
+ dc.DrawLine(x, y, x + width, y);
+ dc.DrawLine(x, y, x, y + height);
+ dc.DrawLine(x, y+height, x+width, y + height);
+ dc.DrawLine(x+width, y+height, x+width, y);
+ }
+}
+
+#endif // wxUSE_MEMORY_DC_DRAW_RECTANGLE
+
+void wxMemoryDC::DoDrawRectangle(wxCoord x, wxCoord y, wxCoord width, wxCoord height)
+{
+ // Set this to 1 to work around an apparent video driver bug
+ // (visible with e.g. 70x70 rectangle on a memory DC; see Drawing sample)
+#if wxUSE_MEMORY_DC_DRAW_RECTANGLE
+ if (m_brush.Ok() && m_pen.Ok() &&
+ (m_brush.GetStyle() == wxSOLID || m_brush.GetStyle() == wxTRANSPARENT) &&
+ (m_pen.GetStyle() == wxSOLID || m_pen.GetStyle() == wxTRANSPARENT) &&
+ (GetLogicalFunction() == wxCOPY))
+ {
+ wxDrawRectangle(* this, x, y, width, height);
+ }
+ else
+#endif // wxUSE_MEMORY_DC_DRAW_RECTANGLE
+ {
+ wxDC::DoDrawRectangle(x, y, width, height);
+ }
+}
+