#include "wx/gauge.h"
+#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxGauge, wxControl)
+#endif
#include <wx/mac/uma.h>
Rect bounds ;
Str255 title ;
m_rangeMax = range ;
- m_macHorizontalBorder = 2 ; // additional pixels around the real control
- m_macVerticalBorder = 2 ;
if ( size.x == wxDefaultSize.x && size.y == wxDefaultSize.y)
{
size = wxSize( 200 , 16 ) ;
}
- MacPreControlCreate( parent , id , "" , pos , size ,style, validator , name , &bounds , title ) ;
+ MacPreControlCreate( parent , id , "" , pos , size ,style & 0xE0FFFFFF /* no borders on mac */ , validator , name , &bounds , title ) ;
m_macControl = UMANewControl( parent->GetMacRootWindow() , &bounds , title , true , 0 , 0 , range,
kControlProgressBarProc , (long) this ) ;
void wxGauge::SetValue(int pos)
{
m_gaugePos = pos;
- ::SetControlValue( m_macControl , m_gaugePos ) ;
+ ::SetControlValue( m_macControl , m_gaugePos ) ;
}
int wxGauge::GetShadowWidth() const