+// ----------------------------------------------------------------------------
+// busy cursor stuff
+// ----------------------------------------------------------------------------
+
+static int wxBusyCursorCount = 0;
+
+// Helper function
+static void
+wxXSetBusyCursor (wxWindow * win, wxCursor * cursor)
+{
+ Display *display = (Display*) win->GetXDisplay();
+
+ Window xwin = (Window) win->GetXWindow();
+ if (!xwin)
+ return;
+
+ XSetWindowAttributes attrs;
+
+ if (cursor)
+ {
+ attrs.cursor = (Cursor) cursor->GetXCursor(display);
+ }
+ else
+ {
+ // Restore old cursor
+ if (win->GetCursor().Ok())
+ attrs.cursor = (Cursor) win->GetCursor().GetXCursor(display);
+ else
+ attrs.cursor = None;
+ }
+ if (xwin)
+ XChangeWindowAttributes (display, xwin, CWCursor, &attrs);
+
+ XFlush (display);
+
+ for(wxNode *node = win->GetChildren().First (); node; node = node->Next())
+ {
+ wxWindow *child = (wxWindow *) node->Data ();
+ wxXSetBusyCursor (child, cursor);
+ }
+}
+
+// Set the cursor to the busy cursor for all windows
+void wxBeginBusyCursor(wxCursor *cursor)
+{
+ wxBusyCursorCount++;
+ if (wxBusyCursorCount == 1)
+ {
+ for(wxNode *node = wxTopLevelWindows.First (); node; node = node->Next())
+ {
+ wxWindow *win = (wxWindow *) node->Data ();
+ wxXSetBusyCursor (win, cursor);
+ }
+ }
+}
+
+// Restore cursor to normal
+void wxEndBusyCursor()
+{
+ if (wxBusyCursorCount == 0)
+ return;
+
+ wxBusyCursorCount--;
+ if (wxBusyCursorCount == 0)
+ {
+ for(wxNode *node = wxTopLevelWindows.First (); node; node = node->Next())
+ {
+ wxWindow *win = (wxWindow *) node->Data ();
+ wxXSetBusyCursor (win, NULL);
+ }
+ }
+}
+
+// TRUE if we're between the above two calls
+bool wxIsBusy()
+{
+ return (wxBusyCursorCount > 0);
+}