#ifdef __GNUG__
#pragma implementation "spinbutt.h"
+ #pragma implementation "spinbutbase.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#if wxUSE_SPINBTN
+#include "wx/spinbutt.h"
+
+IMPLEMENT_DYNAMIC_CLASS(wxSpinEvent, wxNotifyEvent)
+
#if defined(__WIN95__) && !defined(__TWIN32__)
-#include "wx/spinbutt.h"
#include "wx/msw/private.h"
-#if !defined(__GNUWIN32__) || defined(__TWIN32__) || defined(wxUSE_NORLANDER_HEADERS)
+#if defined(__WIN95__) && !(defined(__GNUWIN32_OLD__) || defined(__TWIN32__))
#include <commctrl.h>
#endif
// wxWin macros
// ----------------------------------------------------------------------------
- IMPLEMENT_DYNAMIC_CLASS(wxSpinButton, wxControl)
- IMPLEMENT_DYNAMIC_CLASS(wxSpinEvent, wxScrollEvent);
+IMPLEMENT_DYNAMIC_CLASS(wxSpinButton, wxControl)
// ----------------------------------------------------------------------------
// wxSpinButton
// translate the styles
DWORD wstyle = WS_VISIBLE | WS_CHILD | WS_TABSTOP |
- UDS_SETBUDDYINT; // it doesn't harm if we don't have buddy
+ UDS_NOTHOUSANDS | // never useful, sometimes harmful
+ UDS_SETBUDDYINT; // it doesn't harm if we don't have buddy
if ( m_windowStyle & wxSP_HORIZONTAL )
wstyle |= UDS_HORZ;