// Use zlib for compression in streams and PNG code
#define wxUSE_LIBPNG 1
// Use PNG bitmap code
+#define wxUSE_LIBPNG 0
+ // Use JPEG bitmap code
+#define wxUSE_LIBGIF 0
+ // Use GIF bitmap code
#define wxUSE_STD_IOSTREAM 1
// Use standard C++ streams if 1. If 0, use wxWin
// streams implementation.
#define wxUSE_DYNLIB_CLASS 0
// Use wxLibrary
+#define wxUSE_SOCKETS 1
+ // Set to 1 to use socket classes
/*
* Finer detail
*