#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
+#include "wx/txtstrm.h"
#if !wxUSE_DOC_VIEW_ARCHITECTURE
#error You must set wxUSE_DOC_VIEW_ARCHITECTURE to 1 in setup.h!
doodleSegments.DeleteContents(TRUE);
}
+#if wxUSE_STD_IOSTREAM
ostream& DrawingDocument::SaveObject(ostream& stream)
{
wxDocument::SaveObject(stream);
-
- stream << doodleSegments.Number() << '\n';
+
+ wxInt32 n = doodleSegments.Number();
+ stream << n << '\n';
+
wxNode *node = doodleSegments.First();
while (node)
{
node = node->Next();
}
+
+ return stream;
+}
+#else
+wxOutputStream& DrawingDocument::SaveObject(wxOutputStream& stream)
+{
+ wxDocument::SaveObject(stream);
+
+ wxTextOutputStream text_stream( stream );
+
+ wxInt32 n = doodleSegments.Number();
+ text_stream << n << '\n';
+
+ wxNode *node = doodleSegments.First();
+ while (node)
+ {
+ DoodleSegment *segment = (DoodleSegment *)node->Data();
+ segment->SaveObject(stream);
+ text_stream << '\n';
+
+ node = node->Next();
+ }
+
return stream;
}
+#endif
+#if wxUSE_STD_IOSTREAM
istream& DrawingDocument::LoadObject(istream& stream)
{
wxDocument::LoadObject(stream);
-
- int n = 0;
+
+ wxInt32 n = 0;
stream >> n;
for (int i = 0; i < n; i++)
return stream;
}
+#else
+wxInputStream& DrawingDocument::LoadObject(wxInputStream& stream)
+{
+ wxDocument::LoadObject(stream);
+
+ wxTextInputStream text_stream( stream );
+
+ wxInt32 n = 0;
+ text_stream >> n;
+
+ for (int i = 0; i < n; i++)
+ {
+ DoodleSegment *segment = new DoodleSegment;
+ segment->LoadObject(stream);
+ doodleSegments.Append(segment);
+ }
+
+ return stream;
+}
+#endif
DoodleSegment::DoodleSegment(void)
{
lines.DeleteContents(TRUE);
}
+#if wxUSE_STD_IOSTREAM
ostream& DoodleSegment::SaveObject(ostream& stream)
{
- stream << lines.Number() << '\n';
+ wxInt32 n = lines.Number();
+ stream << n << '\n';
+
+ wxNode *node = lines.First();
+ while (node)
+ {
+ DoodleLine *line = (DoodleLine *)node->Data();
+ stream << line->x1 << " " <<
+ line->y1 << " " <<
+ line->x2 << " " <<
+ line->y2 << "\n";
+ node = node->Next();
+ }
+
+ return stream;
+}
+#else
+wxOutputStream &DoodleSegment::SaveObject(wxOutputStream& stream)
+{
+ wxTextOutputStream text_stream( stream );
+
+ wxInt32 n = lines.Number();
+ text_stream << n << '\n';
+
wxNode *node = lines.First();
while (node)
{
DoodleLine *line = (DoodleLine *)node->Data();
- stream << line->x1 << " " << line->y1 << " " << line->x2 << " " << line->y2 << "\n";
+ text_stream << line->x1 << " " <<
+ line->y1 << " " <<
+ line->x2 << " " <<
+ line->y2 << "\n";
node = node->Next();
}
+
return stream;
}
+#endif
+#if wxUSE_STD_IOSTREAM
istream& DoodleSegment::LoadObject(istream& stream)
{
- int n = 0;
+ wxInt32 n = 0;
stream >> n;
for (int i = 0; i < n; i++)
{
DoodleLine *line = new DoodleLine;
- stream >> line->x1 >> line->y1 >> line->x2 >> line->y2;
+ stream >> line->x1 >>
+ line->y1 >>
+ line->x2 >>
+ line->y2;
+ lines.Append(line);
+ }
+
+ return stream;
+}
+#else
+wxInputStream &DoodleSegment::LoadObject(wxInputStream& stream)
+{
+ wxTextInputStream text_stream( stream );
+
+ wxInt32 n = 0;
+ text_stream >> n;
+
+ for (int i = 0; i < n; i++)
+ {
+ DoodleLine *line = new DoodleLine;
+ text_stream >> line->x1 >>
+ line->y1 >>
+ line->x2 >>
+ line->y2;
lines.Append(line);
}
+
return stream;
}
+#endif
void DoodleSegment::Draw(wxDC *dc)
{