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[wxWidgets.git] / src / os2 / ownerdrw.cpp
index e5c4065ef4ac81584c834113dad50611170256bd..12b76cc401358476f6d1515ded7bba67f89ae953 100644 (file)
@@ -6,7 +6,7 @@
 // Created:     10/12/99
 // RCS-ID:      $Id$
 // Copyright:   (c) David Webster
-// Licence:     wxWindows license
+// Licence:     wxWindows licence
 ///////////////////////////////////////////////////////////////////////////////
 
 #ifdef __GNUG__
@@ -18,7 +18,7 @@
 
 #ifndef WX_PRECOMP
   #include "wx/window.h"
-  #include "wx/msw/private.h"
+  #include "wx/os2/private.h"
   #include "wx/font.h"
   #include "wx/bitmap.h"
   #include "wx/dcmemory.h"
@@ -28,6 +28,7 @@
 
 #if wxUSE_OWNER_DRAWN
 
+#include "wx/settings.h"
 #include "wx/ownerdrw.h"
 #include "wx/menuitem.h"
 
@@ -71,17 +72,100 @@ bool wxOwnerDrawn::OnMeasureItem(
 {
     wxMemoryDC                      vDC;
 
-    vDC.SetFont(GetFont());
 
     wxString                        sStr = wxStripMenuCodes(m_strName);
 
+    //
+    // If we have a valid accel string, then pad out
+    // the menu string so the menu and accel string are not
+    // placed ontop of eachother.
+    if (!m_strAccel.empty() )
+    {
+        sStr.Pad(sStr.Length()%8);
+        sStr += m_strAccel;
+    }
+    vDC.SetFont(GetFont());
     vDC.GetTextExtent( sStr
                       ,(long *)pWidth
                       ,(long *)pHeight
                      );
+    if (!m_strAccel.IsEmpty())
+    {
+        //
+        // Measure the accelerator string, and add it's width to
+        // the total item width, plus 16 (Accelerators are right justified,
+        // with the right edge of the text rectangle 16 pixels left of
+        // the right edge of the menu)
+        //
+        int                         nAccelWidth;
+        int                         nAccelHeight;
+
+        vDC.GetTextExtent( m_strAccel
+                          ,&nAccelWidth
+                          ,&nAccelHeight
+                         );
+        *pWidth += nAccelWidth;
+    }
+
+    //
+    // Add space at the end of the menu for the submenu expansion arrow
+    // this will also allow offsetting the accel string from the right edge
+    //
+    *pWidth = (size_t)(*pWidth + GetDefaultMarginWidth() * 1.5);
+
+    //
+    // JACS: items still look too tightly packed, so adding 5 pixels.
+    //
+    (*pHeight) += 5;
+
+    //
+    // Ray Gilbert's changes - Corrects the problem of a BMP
+    // being placed next to text in a menu item, and the BMP does
+    // not match the size expected by the system.  This will
+    // resize the space so the BMP will fit.  Without this, BMPs
+    // must be no larger or smaller than 16x16.
+    //
+    if (m_bmpChecked.Ok())
+    {
+        //
+        // Is BMP height larger then text height?
+        //
+        size_t                      nAdjustedHeight = m_bmpChecked.GetHeight() +
+                                                      wxSystemSettings::GetMetric(wxSYS_EDGE_Y);
+        if (*pHeight < nAdjustedHeight)
+            *pHeight = nAdjustedHeight;
+
+        //
+        // Does BMP encroach on default check menu position?
+        //
+        size_t                      nAdjustedWidth = m_bmpChecked.GetWidth() +
+                                                     (wxSystemSettings::GetMetric(wxSYS_EDGE_X) * 2);
 
-    (*pHeight) = (*pHeight) + 2;
-    m_nHeight = *pHeight;        // remember height for use in OnDrawItem
+        //
+        // Do we need to widen margin to fit BMP?
+        //
+        if ((size_t)GetMarginWidth() < nAdjustedWidth)
+            SetMarginWidth(nAdjustedWidth);
+
+        //
+        // Add the size of the bitmap to our total size...
+        //
+        *pWidth += GetMarginWidth();
+    }
+
+    //
+    // Add the size of the bitmap to our total size - even if we don't have
+    // a bitmap we leave room for one...
+    //
+    *pWidth += GetMarginWidth();
+
+    //
+    // Make sure that this item is at least as
+    // tall as the user's system settings specify
+    //
+    if (*pHeight < m_nMinHeight)
+        *pHeight = m_nMinHeight;
+    m_nHeight = *pHeight;                // remember height for use in OnDrawItem
     return TRUE;
 } // end of wxOwnerDrawn::OnMeasureItem
 
@@ -219,7 +303,7 @@ bool wxOwnerDrawn::OnDrawItem(
     wxString                        sTgt = "\t";
     wxString                        sFullString = m_strName; // need to save the original text
     wxString                        sAccel;
-    size_t                          nIndex;
+    int                             nIndex;
     size_t                          nWidth;
     size_t                          nCharWidth;
     size_t                          nHeight;
@@ -252,7 +336,7 @@ bool wxOwnerDrawn::OnDrawItem(
                           ,(long *)&nWidth
                           ,(long *)&nHeight
                          );
-        sTmp = sFullString[nIndex + 1];
+        sTmp = sFullString[(size_t)(nIndex + 1)];
         rDC.GetTextExtent( sTmp
                           ,(long *)&nCharWidth
                           ,(long *)&nHeight
@@ -365,11 +449,10 @@ bool wxOwnerDrawn::OnDrawItem(
             //
             wxASSERT((nBmpWidth <= rRect.width) && (nBmpHeight <= rRect.height));
 
-            //
-            //MT: blit with mask enabled.
-            //
+            int                     nHeightDiff = m_nHeight - nBmpHeight;
+
             rDC.Blit( rRect.x + (GetMarginWidth() - nBmpWidth) / 2
-                     ,rRect.y + (m_nHeight - nBmpHeight) /2
+                     ,rRect.y + nHeightDiff / 2
                      ,nBmpWidth
                      ,nBmpHeight
                      ,&vDCMem
@@ -381,13 +464,9 @@ bool wxOwnerDrawn::OnDrawItem(
 
             if (eStatus & wxODSelected)
             {
-                RECT                vRectBmp = { rRect.x
-                                                ,rRect.y
-                                                ,rRect.x + GetMarginWidth()
-                                                ,rRect.y + m_nHeight
-                                               };
-                POINTL              vPnt1 = {2, 4}; // Leave a little background border
+                POINTL              vPnt1 = {rRect.x + 1, rRect.y + 3}; // Leave a little background border
                 POINTL              vPnt2 = {rRect.x + GetMarginWidth(), rRect.y + m_nHeight - 3};
+
                 LINEBUNDLE          vLine;
 
                 vLine.lColor = vColBack.GetPixel();