//
// Bmps drawn to are upside down, so flip it before committing
//
- POINTL vPoint[4] = { 0, m_vSelectedBitmap.GetHeight(),
- m_vSelectedBitmap.GetWidth(), 0,
- 0, 0, m_vSelectedBitmap.GetWidth(), m_vSelectedBitmap.GetHeight()
+ POINTL vPoint[4] = { {0, m_vSelectedBitmap.GetHeight()}
+ ,{m_vSelectedBitmap.GetWidth(), 0}
+ ,{0, 0}
+ ,{m_vSelectedBitmap.GetWidth(), m_vSelectedBitmap.GetHeight()}
};