// Copy constructors
inline wxBitmap(const wxBitmap& rBitmap)
- { Init(); Ref(rBitmap); }
+ { Init(); Ref(rBitmap); SetHandle(rBitmap.GetHandle()); }
// Initialize with raw data
wxBitmap( const char bits[]
wxBitmap(const char** ppData) { CreateFromXpm(ppData); }
wxBitmap(char** ppData) { CreateFromXpm((const char**)ppData); }
- // Load a file or resource
- wxBitmap( const wxString& rName
+ // Load a resource
+ wxBitmap( int nId
,long lType = wxBITMAP_TYPE_BMP_RESOURCE
);
+ // For compatiability with other ports, under OS/2 does same as default ctor
+ inline wxBitmap( const wxString& WXUNUSED(rFilename)
+ ,long WXUNUSED(lType)
+ )
+ { Init(); }
// New constructor for generalised creation from data
wxBitmap( void* pData
,long lType
,int nHeight
,int nDepth = 1
);
- virtual bool LoadFile( const wxString& rName
+ virtual bool LoadFile( int nId
,long lType = wxBITMAP_TYPE_BMP_RESOURCE
);
virtual bool SaveFile( const wxString& rName
inline bool operator!=(const wxBitmap& rBitmap) const
{ return m_refData != rBitmap.m_refData; }
-#if WXWIN_COMPATIBILITY_2
- void SetOk(bool bIsOk);
-#endif // WXWIN_COMPATIBILITY_2
-
-#if WXWIN_COMPATIBILITY
- inline wxPalette* GetColourMap() const
- { return GetPalette(); }
-
- inline void SetColourMap(wxPalette* pCmap)
- { SetPalette(*pCmap); };
-
-#endif // WXWIN_COMPATIBILITY
-
// Implementation
public:
inline void SetHBITMAP(WXHBITMAP hBmp)
inline bool IsMono(void) const { return m_bIsMono; }
-
// An OS/2 version that probably doesn't do anything like the msw version
wxBitmap GetBitmapForDC(wxDC& rDc) const;
-// inline LONG GetId() const
-// { return (GetBitmapData() ? GetBitmapData()->m_lId : 0L); }
-
-
protected:
// common part of all ctors
void Init();
,int nDepth = 1
);
virtual bool LoadFile( wxBitmap* pBitmap
- ,const wxString& rName
- ,HPS hPs
+ ,int nId
,long lFlags
,int nDesiredWidth
,int nDesiredHeight
,int nDepth = 1
);
virtual bool Load( wxGDIImage* pImage
- ,const wxString& rName
- ,HPS hPs
+ ,int nId
,long lFlags
,int nDesiredWidth
,int nDesiredHeight
,int lType
);
private:
+ inline virtual bool Load( wxGDIImage* pImage
+ ,const wxString& rName
+ ,HPS hPs
+ ,long lFlags
+ ,int nDesiredWidth
+ ,int nDesiredHeight
+ )
+ { return FALSE; }
DECLARE_DYNAMIC_CLASS(wxBitmapHandler)
}; // end of CLASS wxBitmapHandler