//
// Need to get a background color for mask blitting
//
- if (IsKindOf(CLASSINFO(wxPaintDC)))
+ if (IsKindOf(CLASSINFO(wxWindowDC)))
{
- wxPaintDC* pPaintDC = wxDynamicCast(this, wxPaintDC);
+ wxWindowDC* pWindowDC = wxDynamicCast(this, wxWindowDC);
- lColor = pPaintDC->m_pCanvas->GetBackgroundColour().GetPixel();
+ lColor = pWindowDC->m_pCanvas->GetBackgroundColour().GetPixel();
}
else if (GetBrush() != wxNullBrush)
lColor = GetBrush().GetColour().GetPixel();
m_vRclPaint.yBottom == 0 &&
m_vRclPaint.xRight == 0 &&
m_vRclPaint.xLeft == 0))
- vPtlStart.y = OS2Y(vY,vTextY/1.5); // Full extent is a bit much
+ {
+ //
+ // Position Text a little differently in the Statusbar from other panels
+ //
+ if (m_pCanvas && m_pCanvas->IsKindOf(CLASSINFO(wxStatusBar)))
+ vPtlStart.y = OS2Y(vY,vTextY);
+ else
+ vPtlStart.y = OS2Y(vY,vTextY/1.5); // Full extent is a bit much
+ }
else
{
if (m_vSelectedBitmap != wxNullBitmap)
{
m_vRclPaint.yTop = m_vSelectedBitmap.GetHeight();
m_vRclPaint.xRight = m_vSelectedBitmap.GetWidth();
- vPtlStart.y = OS2Y(vY,vTextY/1.5);
+ if (m_pCanvas && m_pCanvas->IsKindOf(CLASSINFO(wxStatusBar)))
+ vPtlStart.y = OS2Y(vY,vTextY);
+ else
+ vPtlStart.y = OS2Y(vY,vTextY/1.5);
}
else
vPtlStart.y = vY;