// define this to 0 when building wxBase library
#define wxUSE_GUI 1
+// ----------------------------------------------------------------------------
+// compatibility settings
+// ----------------------------------------------------------------------------
+
#define WXWIN_COMPATIBILITY 0
// Compatibility with 1.68 API.
// Level 0: no backward compatibility, all new features
// the compatibility code is now very minimal so there
// is little advantage to setting it to 1.
+// in wxMSW version 2.1.11 and earlier, wxIcon always derives from wxBitmap,
+// but this is very dangerous because you can mistakenly pass an icon instead
+// of a bitmap to a function taking "const wxBitmap&" - which will *not* work
+// because an icon is not a valid bitmap
+//
+// Starting from 2.1.12, you have the choice under this backwards compatible
+// behaviour (your code will still compile, but probably won't behave as
+// expected!) and not deriving wxIcon class from wxBitmap, but providing a
+// conversion ctor wxBitmap(const wxIcon&) instead.
+//
+// Recommended setting: 0
+#define wxICON_IS_BITMAP 0
+
// ----------------------------------------------------------------------------
// General features
// ----------------------------------------------------------------------------
+// Setting wxUSE_CONFIG to 1 enables the use of wxConfig and related classes
+// which allow the application to store its settings in the persistent
+// storage. Setting this to 1 will also enable on-demand creation of the
+// global config object in wxApp.
+//
+// See also wxUSE_CONFIG_NATIVE below.
+//
+// Recommended setting: 1
#define wxUSE_CONFIG 1
- // Use wxConfig, with CreateConfig in wxApp
+
+// If wxUSE_CONFIG is 1, you may choose to use either the native config
+// classes under Windows (using .INI files under Win16 and the registry under
+// Win32) or the portable text file format used by the config classes under
+// Unix.
+//
+// Default is 1 to use native classes. Note that you may still use
+// wxFileConfig even if you set this to 1 - just the config object created by
+// default for the applications needs will be a wxRegConfig or wxIniConfig and
+// not wxFileConfig.
+//
+// Recommended setting: 1
+#define wxUSE_CONFIG_NATIVE 1
+
+// If wxUSE_DIALUP_MANAGER is 1, compile in wxDialUpManager class which allows
+// to connect/disconnect from the network and be notified whenever the dial-up
+// network connection is established/terminated.
+//
+// Default is 1.
+//
+// Recommended setting: 1
#define wxUSE_DIALUP_MANAGER 1
- // Use wxDialUpManager class
+
+// ----------------------------------------------------------------------------
+// Optional controls
+// ----------------------------------------------------------------------------
+
+// wxToolBar related settings: if wxUSE_TOOLBAR is 0, don't compile any toolbar
+// classes at all. Otherwise, use the native toolbar class unless
+// wxUSE_TOOLBAR_NATIVE is 0. Additionally, the generic toolbar class which
+// supports some features which might not be supported by the native wxToolBar
+// class may be compiled in if wxUSE_TOOLBAR_SIMPLE is 1.
+//
+// Default is 1 for all settings.
+//
+// Recommended setting: 1 for wxUSE_TOOLBAR and wxUSE_TOOLBAR_NATIVE and 0 for
+// wxUSE_TOOLBAR_SIMPLE (the default is 1 mainly for backwards compatibility).
+#define wxUSE_TOOLBAR 1
+#define wxUSE_TOOLBAR_NATIVE 1
+#define wxUSE_TOOLBAR_SIMPLE 1
+
+// ----------------------------------------------------------------------------
+// Postscript support settings
+// ----------------------------------------------------------------------------
+
#define wxUSE_POSTSCRIPT 0
// 0 for no PostScript device context
#define wxUSE_AFM_FOR_POSTSCRIPT 0
#define wxUSE_DRAG_AND_DROP 1
// 0 for no drag and drop
-#define wxUSE_TOOLBAR 1
- // Define 1 to use toolbar classes
#define wxUSE_BUTTONBAR 1
// Define 1 to use buttonbar classes (enhanced toolbar
// for MS Windows)
// wxWindow::SetToolTip() method
#define wxUSE_SOCKETS 1
// Set to 1 to use socket classes
-#define wxUSE_HTML 0
+#define wxUSE_HTML 1
// Set to 1 to use wxHTML sub-library
-#define wxUSE_FS_ZIP 0
-#define wxUSE_FS_INET 0 // Set to 1 to enable virtual file systems
+#define wxUSE_FS_ZIP 1
+#define wxUSE_FS_INET 1 // Set to 1 to enable virtual file systems
-#define wxUSE_BUSYINFO 0
+#define wxUSE_BUSYINFO 1
// wxBusyInfo displays window with message
// when app is busy. Works in same way as
// wxBusyCursor
-#define wxUSE_ZIPSTREAM 0
+#define wxUSE_ZIPSTREAM 1
// input stream for reading from zip archives
/*
// text entry dialog and wxGetTextFromUser function
#define wxUSE_TEXTDLG 1
-// wxToolBar class
-#define wxUSE_TOOLBAR 1
-
// wxStatusBar class
#define wxUSE_STATUSBAR 1
// See note above about using FAFA and CTL3D.
#endif
+// can we use RICHEDIT control?
+#if defined(__WIN95__) && !defined(__TWIN32__) && !defined(__GNUWIN32_OLD__)
+#define wxUSE_RICHEDIT 1
+#else
+#define wxUSE_RICHEDIT 0
+#endif
+
#define wxUSE_COMMON_DIALOGS 1
// On rare occasions (e.g. using DJGPP) may want
// to omit common dialogs
#define wxUSE_NATIVE_STATUSBAR 1
// Set to 0 to use cross-platform wxStatusBar
-#define wxUSE_DBWIN32 1
- // Use Andrew Tucker's OutputDebugString implementation
- // (required on Win95 only). See utils.cpp.
/*
* Any platform
#undef wxUSE_THREADS
#define wxUSE_THREADS 0
-#undef wxUSE_DBWIN32
-#define wxUSE_DBWIN32 0
-
#undef wxUSE_OWNER_DRAWN
#define wxUSE_OWNER_DRAWN 0
#endif
#undef wxUSE_THREADS
#define wxUSE_THREADS 0
-#undef wxUSE_DBWIN32
-#define wxUSE_DBWIN32 0
-
#undef wxUSE_ODBC
#define wxUSE_ODBC 0
#endif
-#if defined(__WXMSW__) && defined(__BORLANDC__)
-#undef wxUSE_ODBC
-#define wxUSE_ODBC 0
-#endif
-
// BC++/Win16 can't cope with the amount of data in resource.cpp
#if defined(__WIN16__) && defined(__BORLANDC__)
#undef wxUSE_WX_RESOURCES
#define wxUSE_WX_RESOURCES 0
+
+#undef wxUSE_ODBC
+#define wxUSE_ODBC 0
#endif
#if defined(__WXMSW__) && defined(__WATCOMC__)
#endif
-// Problem with VC++ 5 and dobjcmn.cpp
-/*
-#if defined(_MSC_VER) && (_MSC_VER > 1020) && (_MSC_VER < 1200)
-#undef wxUSE_DRAG_AND_DROP
-#define wxUSE_DRAG_AND_DROP 0
-#endif
-*/
-
#endif
// _WX_SETUP_H_