// forward declarations
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxCaret;
-class WXDLLEXPORT wxControl;
-class WXDLLEXPORT wxCursor;
-class WXDLLEXPORT wxDC;
-class WXDLLEXPORT wxDropTarget;
-class WXDLLEXPORT wxItemResource;
-class WXDLLEXPORT wxLayoutConstraints;
-class WXDLLEXPORT wxResourceTable;
-class WXDLLEXPORT wxSizer;
-class WXDLLEXPORT wxToolTip;
-class WXDLLEXPORT wxWindowBase;
-class WXDLLEXPORT wxWindow;
-class WXDLLEXPORT wxScrollHelper;
+class WXDLLIMPEXP_FWD_CORE wxCaret;
+class WXDLLIMPEXP_FWD_CORE wxControl;
+class WXDLLIMPEXP_FWD_CORE wxCursor;
+class WXDLLIMPEXP_FWD_CORE wxDC;
+class WXDLLIMPEXP_FWD_CORE wxDropTarget;
+class WXDLLIMPEXP_FWD_CORE wxItemResource;
+class WXDLLIMPEXP_FWD_CORE wxLayoutConstraints;
+class WXDLLIMPEXP_FWD_CORE wxResourceTable;
+class WXDLLIMPEXP_FWD_CORE wxSizer;
+class WXDLLIMPEXP_FWD_CORE wxToolTip;
+class WXDLLIMPEXP_FWD_CORE wxWindowBase;
+class WXDLLIMPEXP_FWD_CORE wxWindow;
+class WXDLLIMPEXP_FWD_CORE wxScrollHelper;
#if wxUSE_ACCESSIBILITY
-class WXDLLEXPORT wxAccessible;
+class WXDLLIMPEXP_FWD_CORE wxAccessible;
#endif
// ----------------------------------------------------------------------------
virtual void SetExtraStyle(long exStyle) { m_exStyle = exStyle; }
long GetExtraStyle() const { return m_exStyle; }
+ bool HasExtraStyle(int exFlag) const { return (m_exStyle & exFlag) != 0; }
+
// make the window modal (all other windows unresponsive)
virtual void MakeModal(bool modal = true);
// this class clients and take into account the current window state
virtual bool AcceptsFocus() const { return true; }
- // can this window have focus right now?
- bool CanAcceptFocus() const { return AcceptsFocus() && IsShown() && IsEnabled(); }
+ // can this window or one of its children accept focus?
+ //
+ // usually it's the same as AcceptsFocus() but is overridden for
+ // container windows
+ virtual bool AcceptsFocusRecursively() const { return AcceptsFocus(); }
// can this window be given focus by keyboard navigation? if not, the
// only way to give it focus (provided it accepts it at all) is to
// click it
virtual bool AcceptsFocusFromKeyboard() const { return AcceptsFocus(); }
+
+ // this is mostly a helper for the various functions using it below
+ bool CanBeFocused() const { return IsShown() && IsEnabled(); }
+
+ // can this window itself have focus?
+ bool IsFocusable() const { return AcceptsFocus() && CanBeFocused(); }
+
+ // can this window have focus right now?
+ //
+ // if this method returns true, it means that calling SetFocus() will
+ // put focus either to this window or one of its children, if you need
+ // to know whether this window accepts focus itself, use IsFocusable()
+ bool CanAcceptFocus() const
+ { return AcceptsFocusRecursively() && CanBeFocused(); }
+
// can this window be assigned focus from keyboard right now?
bool CanAcceptFocusFromKeyboard() const
- { return AcceptsFocusFromKeyboard() && CanAcceptFocus(); }
+ { return AcceptsFocusFromKeyboard() && CanBeFocused(); }
+
+ // call this when the return value of AcceptsFocus() changes
+ virtual void SetCanFocus(bool WXUNUSED(canFocus)) { }
- // navigates in the specified direction by sending a wxNavigationKeyEvent
- virtual bool Navigate(int flags = wxNavigationKeyEvent::IsForward);
+ // navigates inside this window
+ bool NavigateIn(int flags = wxNavigationKeyEvent::IsForward)
+ { return DoNavigateIn(flags); }
+
+ // navigates in the specified direction from this window, this is
+ // equivalent to GetParent()->NavigateIn()
+ bool Navigate(int flags = wxNavigationKeyEvent::IsForward)
+ { return m_parent && ((wxWindowBase *)m_parent)->DoNavigateIn(flags); }
// move this window just before/after the specified one in tab order
// (the other window must be our sibling!)
virtual void AddChild( wxWindowBase *child );
virtual void RemoveChild( wxWindowBase *child );
+ // returns true if the child is in the client area of the window, i.e. is
+ // not scrollbar, toolbar etc.
+ virtual bool IsClientAreaChild(const wxWindow *WXUNUSED(child)) const
+ { return true; }
+
// looking for windows
// -------------------
void SetAccessible(wxAccessible* accessible) ;
// Returns the accessible object.
- wxAccessible* GetAccessible() { return m_accessible; };
+ wxAccessible* GetAccessible() { return m_accessible; }
// Returns the accessible object, creating if necessary.
wxAccessible* GetOrCreateAccessible() ;
// area (normal windows can't, but e.g. menubar or statusbar can):
virtual bool CanBeOutsideClientArea() const { return false; }
+ // returns true if the platform should explicitly apply a theme border
+ virtual bool CanApplyThemeBorder() const { return true; }
+
protected:
// event handling specific to wxWindow
virtual bool TryValidator(wxEvent& event);
};
virtual void DoMoveInTabOrder(wxWindow *win, MoveKind move);
+ // implementation of Navigate() and NavigateIn()
+ virtual bool DoNavigateIn(int flags);
+
+
#if wxUSE_CONSTRAINTS
// satisfy the constraints for the windows but don't set the window sizes
void SatisfyConstraints();
// specified) border for the window class
virtual wxBorder GetDefaultBorder() const;
+ // this allows you to implement standard control borders without
+ // repeating the code in different classes that are not derived from
+ // wxControl
+ virtual wxBorder GetDefaultBorderForControl() const { return wxWindowBase::GetDefaultBorder(); }
+
// Get the default size for the new window if no explicit size given. TLWs
// have their own default size so this is just for non top-level windows.
static int WidthDefault(int w) { return w == wxDefaultCoord ? 20 : w; }
static int ms_lastControlId;
// the stack of windows which have captured the mouse
- static struct WXDLLEXPORT wxWindowNext *ms_winCaptureNext;
+ static struct WXDLLIMPEXP_FWD_CORE wxWindowNext *ms_winCaptureNext;
// the window that currently has mouse capture
static wxWindow *ms_winCaptureCurrent;
// indicates if execution is inside CaptureMouse/ReleaseMouse