#include "wx/frame.h"
#include "wx/icon.h"
#include "wx/dialog.h"
- #include "wx/timer.h"
#include "wx/memory.h"
#include "wx/gdicmn.h"
#include "wx/module.h"
#include "wx/univ/theme.h"
#include "wx/univ/renderer.h"
+#include "wx/generic/private/timer.h"
#if wxUSE_THREADS
#include "wx/thread.h"
IMPLEMENT_DYNAMIC_CLASS(wxApp, wxEvtHandler)
-BEGIN_EVENT_TABLE(wxApp, wxEvtHandler)
- EVT_IDLE(wxAppBase::OnIdle)
-END_EVENT_TABLE()
-
bool wxApp::Initialize(int& argC, wxChar **argV)
{
#if defined(__WXDEBUG__) && !wxUSE_NANOX
// Make sure we have an event loop object,
// or Pending/Dispatch will fail
- wxEventLoop* eventLoop = wxEventLoop::GetActive();
+ wxEventLoopBase * const eventLoop = wxEventLoop::GetActive();
wxEventLoop* newEventLoop = NULL;
if (!eventLoop)
{
wxTheApp->Dispatch();
#if wxUSE_TIMER
- wxTimer::NotifyTimers();
+ wxGenericTimerImpl::NotifyTimers();
#endif
ProcessIdle();