/* inflate.c -- zlib interface to inflate modules
* Copyright (C) 1995-1998 Mark Adler
- * For conditions of distribution and use, see copyright notice in zlib.h
+ * For conditions of distribution and use, see copyright notice in zlib.h
*/
#include "zutil.h"
/* mode independent information */
int nowrap; /* flag for no wrapper */
uInt wbits; /* log2(window size) (8..15, defaults to 15) */
- inflate_blocks_statef
+ inflate_blocks_statef
*blocks; /* current inflate_blocks state */
};
+#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
+int ZEXPORT inflateReset(z_streamp z)
+#else
int ZEXPORT inflateReset(z)
z_streamp z;
+#endif
{
if (z == Z_NULL || z->state == Z_NULL)
return Z_STREAM_ERROR;
}
+#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
+int ZEXPORT inflateEnd(z_streamp z)
+#else
int ZEXPORT inflateEnd(z)
z_streamp z;
+#endif
{
if (z == Z_NULL || z->state == Z_NULL || z->zfree == Z_NULL)
return Z_STREAM_ERROR;
return Z_OK;
}
-
+#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
+int ZEXPORT inflateInit2_(z_streamp z, int w, const char* version, int stream_size)
+#else
int ZEXPORT inflateInit2_(z, w, version, stream_size)
z_streamp z;
int w;
const char *version;
int stream_size;
+#endif
{
if (version == Z_NULL || version[0] != ZLIB_VERSION[0] ||
stream_size != sizeof(z_stream))
return Z_OK;
}
-
+#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
+int ZEXPORT inflateInit_(z_streamp z, const char* version, int stream_size)
+#else
int ZEXPORT inflateInit_(z, version, stream_size)
z_streamp z;
const char *version;
int stream_size;
+#endif
{
return inflateInit2_(z, DEF_WBITS, version, stream_size);
}
-
#define NEEDBYTE {if(z->avail_in==0)return r;r=f;}
#define NEXTBYTE (z->avail_in--,z->total_in++,*z->next_in++)
+#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
+int ZEXPORT inflate(z_streamp z, int f)
+#else
int ZEXPORT inflate(z, f)
z_streamp z;
int f;
+#endif
{
int r;
uInt b;
#endif
}
-
+#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
+int ZEXPORT inflateSetDictionary(z_streamp z, const Bytef* dictionary, uInt dictLength)
+#else
int ZEXPORT inflateSetDictionary(z, dictionary, dictLength)
z_streamp z;
const Bytef *dictionary;
uInt dictLength;
+#endif
{
uInt length = dictLength;
return Z_OK;
}
-
+#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
+int ZEXPORT inflateSync(z_streamp z)
+#else
int ZEXPORT inflateSync(z)
z_streamp z;
+#endif
{
uInt n; /* number of bytes to look at */
Bytef *p; /* pointer to bytes */
return Z_OK;
}
-
/* Returns true if inflate is currently at the end of a block generated
* by Z_SYNC_FLUSH or Z_FULL_FLUSH. This function is used by one PPP
* implementation to provide an additional safety check. PPP uses Z_SYNC_FLUSH
* decompressing, PPP checks that at the end of input packet, inflate is
* waiting for these length bytes.
*/
+#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
+int ZEXPORT inflateSyncPoint(z_streamp z)
+#else
int ZEXPORT inflateSyncPoint(z)
z_streamp z;
+#endif
{
if (z == Z_NULL || z->state == Z_NULL || z->state->blocks == Z_NULL)
return Z_STREAM_ERROR;