+Installing wxWindows 2.5.0
+--------------------------
-Installing wxWindows 2.1
-------------------------
-
-[Notes from Robert Roebling for snapshot 8]
-
-This is a not-so-well tested snapshot release of wxWindows 2.1 for
-Microsoft Windows 95, 98 and NT. This is not a production release,
-although a huge number of bugs found in wxWindows 2.0 have been
-fixed.
+This is wxWindows 2.5.0 for Microsoft Windows 9x/ME, Windows NT, Windows 2000
+and Windows XP. This is an unstable development release. Note that unstable in
+this context doesn't mean that it crashes a lot, just that the library API may
+change in backwards incompatible way during the 2.5 branch life time.
-There have not been major changes in the way to build the library,
-although the creation of the various makefiles has been automatized.
-I myself use the GNU MingGW32 compiler from
- http://www.cygnus.com
-
-using the GNU make program from
+IMPORTANT NOTE: If you experience problems installing, please
+re-read this instructions and other related files (changes.txt,
+readme.txt, FAQ) carefully before mailing wx-users. Preferably,
+try to fix the problem first and then upload a patch to
+SourceForge:
- http://agnes.dida.physik.uni-essen.de/~janjaap/mingw32
-
-and I have not tested any other compiler, but other developers use
-the makefiles for Borland C++, MS-Visual C++ 5.0 and 6.0 and probably
-Metrowerks C++.
+ http://sourceforge.net/patch/?group_id=9863
-Expect problems.
+Please report bugs using the SourceForge bug tracker:
-Installing wxWindows 2.0
-------------------------
+ http://sourceforge.net/bugs/?group_id=9863
-IMPORTANT NOTE: If you experience problems installing, please
-re-read this instructions and other related files (todo.txt,
-bugs.txt etc.) carefully before mailing wxwin-users or
-the author. Preferably, try to fix the problem first and
-then send a patch to the author.
Unarchiving
-----------
-If there is a setup program, run the setup program that comes with the Windows version.
-Do not install into a path that contains spaces. The installation program should set the
-WXWIN environment variable, which will be activated when your machine is rebooted.
-
-If there is no setup program, it will come as a series of .zip
-files:
-
-wx200gen.zip Generic source code and samples (required)
-wx200msw.zip Windows-specific source code and samples (required)
-wx200doc.zip Documentation source code (not required)
-wx200hlp.zip WinHelp documentation
-wx200pdf.zip Acrobat PDF documentation
-wx200htm.zip HTML documentation
-wx200vc.zip MS VC++ 5.0 project files
-wx200cw.zip Metrowerks CodeWarrior project files
-wx200bc.zip BC++ 5 project files
+A setup program is provided (setup.exe) to automatically copy
+files to a directory on your hard disk. Do not install into a
+path that contains spaces. To avoid confusion with other
+wxWindows installations that might be on your machine, the
+installation program does not se the WXWIN environment variable;
+please set this by hand via the System applet if you wish to
+make it permanent.
+
+The setup program contains the following:
+
+- All common, generic and MSW-specific wxWindows source;
+- samples;
+- documentation in Windows Help format;
+- makefiles for most Windows compilers, plus CodeWarrior,
+ BC++ and VC++ IDE files;
+- JPEG library source;
+- TIFF library source;
+- Object Graphics Library;
+- Tex2RTF source;
+- Dialog Editor binary.
+
+Alternatively, you may unarchive the .zip form by hand:
+wxMSW-x.y.z.zip where x.y.z is the version number.
Unarchive the required files plus any optional documentation
files into a suitable directory such as c:\wx.
Other add-on packages are available from the wxWindows Web site, such as:
-- glcanvas.zip. Use OpenGL in a wxWindows window.
+- mmedia.zip. Audio, CD, video access for Windows and Linux.
- ogl3.zip. Object Graphics Library: build network diagrams, CASE tools etc.
- tex2rtf3.zip. Tex2RTF: create Windows Help, HTML, and Word RTF files from
the same document source.
+
General installation notes
--------------------------
-Alter your WXWIN environment variable to point to this directory.
-For Cygwin or Mingw32 compilation, make sure WXWIN contains only
-forward slashes.
+Alter your WXWIN environment variable to point to the root directory of the
+wxWindows installation. For Cygwin or MinGW compilation, make sure WXWIN
+contains only forward slashes.
If installing from the CVS server, copy include/wx/msw/setup0.h to
-include/wx/msw/setup.h and edit the resulting file to choose the featrues you
-would like to compile wxWindows with[out].
+include/wx/msw/setup.h and edit the resulting file to choose
+the features you would like to compile wxWindows with[out].
+
Compilation
------------
+===========
The following sections explain how to compile wxWindows with each supported
-compiler.
-
-Visual C++ 4.0/5.0/6.0 compilation
-----------------------------------
-
-Using project files:
-
-1. Unarchive wx200vc.zip, the VC++ 5 project makefiles.
-2. Open src/wxvc.dsp, set Debug or Release configuration, and
- compile. This will produce src/Debug/wxvc.lib or
- src/Release/wxvc.lib. The project file src/wxvc_dll.dsp
- will make a DLL version of wxWindow, which will go in
- src/DebugDLL/wxvc.[lib,dll] and src/ReleaseDLL/wxvc.[lib,dll].
-3. If you want to use JPEG in your application (such as the image
- sample), open src/jpeg/jpeg.dsp (VC++ 6 only) and compile in
- Debug and Release configurations. If you have VC++ 5 or
- earlier, use makefile.vc, but you may only have one set of object
- files at a time in use (debug or release).
-4. Open a sample project file, choose a configuration, and compile.
- The project files don't use precompiled headers, to save
+compiler. Search for one of Microsoft/Borland/Watcom/Symantec/Metrowerks/
+Cygwin/Mingw32 to quickly locate the instructions for your compiler.
+
+
+Microsoft Visual C++ compilation
+--------------------------------
+
+You may wish to visit http://wiki.wxwindows.org/wiki.pl?MSVC for a more
+informal and more detailed description of the process summarized below.
+
+Please note that the VC++ 6.0 project files will work for VC++ .NET also, but
+you must open the .dsp files and not the .dsw files and in this case you will
+need to manually build the other .dsp on which wxWindows.dsp depends: jpeg,
+png, regex, tiff and zlib.
+
+Also note that you can make the project files work with VC++ 5.0 but you'll
+need to edit .dsp file by hand before this is possible (change the version in
+the .dsp file header from 6.0 to 5.0).
+
+Using project files (VC++ 6 and later):
+
+1. Unarchive wxWindows-x.y.z-vc.zip, the VC++ 6 project
+ makefiles (already included in wxMSW-x.y.z.zip and the setup version).
+2. Open src/wxWindows.dsw, which has configurations for static
+ compilation or DLL compilation, and each of these available in
+ Unicode/ANSI and Debug/Release variations. Normally you'll use
+ a static linking ANSI configuration. Choose the Win32 Debug or
+ Win32 Release configuration for the wxWindows project, and compile.
+ Alternatively, use Batch Build to build more than one
+ configuration.
+ The following libraries will be produced depending on chosen
+ configuration:
+
+ wxmsw.lib wxmswd.lib ; ANSI Release/Debug
+ wxmswu.lib wxmswud.lib ; UNICODE Release/Debug
+ wxmsw23x.lib wxmsw23xd.lib ; ANSI DLL Release/Debug
+ wxmsw23xu.lib wxmsw23xud.lib ; UNICODE DLL Release/Debug
+
+ It will also produce similar variations on jpeg.lib, png.lib,
+ tiff.lib, zlib.lib, and regex.lib.
+3. Open a sample project file, choose a configuration such as
+ Win32 Debug using Build | Set Active Configuration..., and compile.
+ The project files don't use precompiled headers, to save disk
space, but you can switch PCH compiling on for greater speed.
+ NOTE: you may also use samples/samples.dsw to access all
+ sample projects without opening each workspace individually.
+ You can use the Batch Build facility to make several samples
+ at a time.
Using makefiles:
1. Make sure your WXWIN variable is set.
-2. Change directory to wx\src\msw. Type:
+2. If you do NOT have the TIFF or JPEG source code, please remove
+ the tiff and jpeg targets from the 'all' target in
+ src\msw\makefile.vc. Also ensure the settings in
+ include\wx\msw\setup.h specify not to use JPEG or TIFF.
+3. Change directory to wx\src\msw. Type:
'nmake -f makefile.vc'
to make the wxWindows core library with debug information
- (wx\lib\wx_d.lib), or
+ (wx\lib\wxd.lib), then
+ 'nmake -f makefile.vc cleanall FINAL=1'
'nmake -f makefile.vc FINAL=1'
- to make the wxWindows core library without debug information
- (wx\lib\wx.lib).
-3. If you wish to use JPEG in your applications, do the same
- procedure in src\jpeg but add the 'all' target to the
- command line.
+ to make the wxWindows core library without debug information.
4. Change directory to wx\samples and type 'nmake -f makefile.vc'
to make all the samples. You can also make them individually.
-Notes:
+Makefile notes:
- Use the 'clean' target to clean all objects, libraries and
+ Use the 'cleanall' target to clean all objects, libraries and
executables.
To build the release version using makefiles, add FINAL=1 to your
nmake invocation, both when building the library and for samples.
+ You MUST use the 'cleanall' target (with FINAL=1 or FINAL=0)
+ before making a different configuration, because otherwise
+ object files used to build the previous configuration may be
+ used accidentally for the current configuration. You might see
+ this manifested in unexpected link errors or warnings. This problem
+ doesn't occur when using project files to build wxWindows.
+
+ To build Unicode versions of the libraries, add UNICODE=1
+ to the nmake invocation (default is UNICODE=0). If you want to
+ be able to use Unicode version on Windows9x, you will need
+ MSLU (Microsoft Layer for Unicode) runtime DLL and import lib.
+ The former can be downloaded from Microsoft, the latter is part
+ of the latest Platform SDK from Microsoft (see msdn.microsoft.com
+ for details). An alternative implementation of import library can
+ be downloaded from http://libunicows.sourceforge.net - unlike the
+ official one, this one works with other compilers and does not
+ require 300+ MB Platform SDK update. Add MSLU=1 to the nmake
+ invocation to enable MSLU.
Note that the wxWindows core library allows you to have debug
and release libraries available simultaneously, by compiling the
objects in different subdirectories, whereas samples must be
- cleaned and re-made to build a different configuration. This
- may be changed in later versions of wxWindows.
+ cleaned and re-made to build a different configuration.
To build the DLL version using makefiles:
-1. Change directory to wx\src\msw. Type 'nmake -f makefile.vc dll pch'
+1. Change directory to wx\src\msw. Type 'nmake -f makefile.vc dll'
to make both a suitable DLL and import library, and to build a
suitable precompiled header file for compiling applications.
- The resulting libraries are called:
-
- wx\lib\wx200_d.lib(dll) (debug version)
- wx\lib\wx200.lib(dll) (release version, using FINAL=1)
-
+ See the previous section for library names.
2. Invoke a sample makefile with 'nmake -f makefile.vc WXUSINGDLL=1'
(or edit src\makeprog.vc to set WXUSINGDLL to 1 for all
applications).
within wxWindows.
Note (2): libraries and applications generated with makefiles and
-project files are unlikely to be compatible, so use one method or
-the other.
+project files are now (hopefully) compatible where static libraries
+are concerned, but please exercise caution nevertheless and if
+possible, use one method or the other.
Note (3): VC++ 5's optimization code seems to be broken and can
-cause problems: this can be seen when deleting an object Dialog
-Editor, in Release mode with optimizations on. If in doubt,
-switch off optimisations, although this will result in much
+cause both compile and run-time problems: this can be seen when
+deleting an object Dialog Editor, in Release mode with optimizations
+on. If in doubt, switch off optimisations, although this will result in much
larger executables. It seems possible that the library can be created with
strong optimization, so long as the application is not strongly
optimized. For example, in wxWindows project, set to 'Minimum
symbols, struct packing, etc. are exactly the same for all items in
the project. After this, delete everything (including PCH) and recompile.
-Visual C++ 1.5 compilation
---------------------------
+Note (5): to create your own IDE files, see the technical note on the
+wxWindows web site or CD-ROM, entitled "Compiling wxWindows
+applications in the VC++ IDE" (technical note docs/tech/tn0010.htm in the
+wxWindows distribution). You can also copy .dsp and .dsw
+files from an existing wxWindows sample and adapt them.
-1. Make sure your WXWIN variable is set, and uses the FAT (short
- name) form.
-2. Change directory to wx\src\msw. Type 'nmake -f makefile.dos' to
- make the wxWindows core library.
-3. Change directory to a sample, such as wx\samples\minimal, and
- type 'nmake -f makefile.dos'.
-Add FINAL=1 to your makefile invocation to build the release
-versions of the library and samples.
+Visual C++ 1.5 compilation (16-bit)
+-----------------------------------
+
+No longer supported
-Use the 'clean' target to clean all objects, libraries and
-executables.
-Borland C++ 4.5/5.0 compilation
+Borland C++ 5.0/5.5 compilation
-------------------------------
-Compiling using the makefiles:
+Compiling using the makefiles (updated 24 Sept 02):
+
+1. Make sure your WXWIN variable is set [e.g add
+ set WXWIN=c:\wxwindows
+ to your autoexec.bat file], The WXWIN variable should contain neither spaces nor -
+ You may like to use the short form as shown by a dos directory listing ;
+ eg instead of c:\wxwindows-2.5.0 use c:\wxwind~1.4
+ Reboot if needed for the changes to autoexec.bat to take effect.
+
+2. Change directory to src\msw. Type 'make -f makefile.b32' to
+ make the wxWindows core library. Ignore the compiler warnings.
+ This produces a library in the wxwindows\lib directory called
+ wx32ds.lib
+
+3. Change directory to a sample or demo such as samples\minimal, and type
+ 'make -f makefile.b32'. This produces a windows exe file - by default
+ in the BORL subdirectory (see note 9)
-1. Make sure your WXWIN variable is set, and uses the FAT (short
- name) form if doing a 16-bit compile.
-2. Change directory to wx\src\msw. Type 'make -f makefile.b32' to
- make the wxWindows core library. Ignore the warnings about
- 'XXX' not found in library.
-3. Change directory to a sample such as minimal, and type
- 'make -f makefile.b32'.
4. For release versions, recompile wxWindows and samples using
'make -f makefile.b32 clean'
'make -f makefile.b32 FINAL=1'
- for the library and samples.
-
-Note (1): the wxWindows library and (some) samples compile in 16-bit mode
-using makefile.bcc, but at present the wxWindows resource system is switched
-off in this mode. See issues.txt for details.
+ for the library and samples. This produces a library wx32s.lib eliminating
+ all debugging information - if you wish to retain reduced debugging information
+ 'make -f makefile.b32 clean'
+ 'make -f makefile.b32 FINAL=hybrid'
-Note (2): the wxWindows makefiles assume byte structure alignment. Please
+5. To make and use wxWindows as a DLL, type
+ 'make -f makefile.b32 clean'
+ 'make -f makefile.b32 DLL=1'
+ which generates a DLL (wx32d.dll) and import library (wx32d.lib),
+ and then for each sample,
+ 'make -f makefile.b32 WXUSINGDLL=1'
+ Please note that the samples have not been exhaustively tested
+ with this configuration. You may also generate a sepratae library
+ and second DLL using the commands
+ 'make -f makefile.b32 clean'
+ 'make -f makefile.b32 DLL=1 FINAL=1'
+ which generates a DLL (wx32.dll) and import library (wx32.lib),
+ and then for each sample,
+ 'make -f makefile.b32 WXUSINGDLL=1 FINAL=1'
+
+6. You can use the WXUNIVERSAL widgets instead of the native MSW
+ ones (eg if you want to build an application with the same
+ look and feel on all platforms)
+ Use the command (in src\msw directory)
+ 'make -f makefile.b32 WXUSINGUNIV=1'
+ Then run
+ 'make -f makefile.b32 WXUSINGUNIV=1' in the sample directory which you wish
+ to build using the wxUniversal widgets. Use 'SET WXTHEME=GTK' [or WIN32 or METAL]
+ to test the existing themes
+ The makefile is written with the intention that you can build DLLs
+ and do final releases by combinations of commandline parameters.
+ At the time of writing, (Oct 02) not all the wxDialogs are working
+
+7. To use UNICODE for win2000 and XP systems edit wxWindows\wx\include\msw\setup.h
+ so that wxUSE_UNICODE is 1 instead of the default value of zero
+
+8. To make console mode applications with wxWindows functions go
+ to the src\msw directory
+ 'make -f makebase.b32 clean'
+ 'make -f makebase.b32'
+ There is a sample\console directory and in this type
+ 'make -f makefile.b32 wxUSE_GUI=0'
+
+9. OUTPUTDIR may be set to the name of the directory where you want all the
+ object files to be generated (the library files are always created in
+ %WXWIN%\lib). Compilation will fail if you set it to an empty string
+ to create them in the same directory as the source. If you change OUTPUTDIR,
+ make sure that it does not have a trailing backslash!
+ In the samples, you may use EXEDIR=adir to build the samples in adir. Setting
+ EXEDIR=. will build in the current directory,
+
+Note (0): This provides the ability to produce separate wxwindows libraries
+ for different purposes, and only have to rebuild the applications
+
+Note (1): the wxWindows makefiles assume byte structure alignment. Please
make sure that your own project or makefile settings use the
same alignment, or you could experience mysterious crashes. To
change the alignment, add a suitable option to the $(CFG) target code
in src/msw/makefile.b32.
-Compiling using the IDE files:
+Note (2): if you get undefined _SQL... symbols at link time,
+either install odbc32.lib from the BC++ CD-ROM into your BC++ lib
+directory, or set wxUSE_ODBC to 0 in include\wx\msw\setup.h and
+recompile wxWindows. The same applies if compiling using the IDE.
+
+
+Note (3): If you wish debug messages to be sent to the console in
+debug mode, edit src\makeb32.env and change /aa to /Tpe in
+LINK_FLAGS.
-1. Load src\bc32.ide (or src\bc32d.ide for a debugging version).
+Compiling using the IDE files: [Borland C++ 5.0, not Cbuilder]
+
+1. Load src\bc32.ide from the file bc32.zip at
+ http://biolpc22.york.ac.uk/pub/ports/bcc32/wxwin21/ and select Release settings
2. Go to Options|Project... and specify the correct BC++ include and lib path for
your file structure.
3. Press F9 to compile the wxWindows library.
4. Load samples\bc32.ide.
5. Go to Options|Project... and specify the correct BC++ include and lib path for
your file structure.
-6. Press F9 to compile the samples.
+6. Press F9 to compile the samples (build each node separately if
+ you prefer, by right clicking and choose Build Node).
+7. Run each sample: you may need to run from each sample's directory
+ since some (notably the wxHTML samples) look for files
+ relative to the working directory.
+
+Note (1): the samples project file contains a selection of
+samples, and not all samples. The remaining samples can be made
+with the makefiles. See also the demos hierarchy which doesn't
+have any BC++ project files yet.
-Note that to make the png, xpm and zlib libraries (needed for
-some samples) you need to compile with bc32.ide. bc32d.ide only
-makes the wxWindows library (lib\wx32d.lib).
+Note (2): to make the png, zlib, jpeg and tiff libraries (needed for
+some samples) you need to compile them with bc32.ide.
-The debug version of the wxWindows library is about 37 MB, and the
-release version is around 3 MB.
+Note (3): the debug version of the wxWindows library is about 40 MB, and the
+release version is around 5 MB.
-See also the file bc_ide.txt for further instructions and details
+See also the file docs/tech/tn0007.txt for further instructions and details
of how to create your own project files.
-Borland C++Builder compilation
-------------------------------
+** REMEMBER **
+
+In all of your wxWindows applications, your source code should include
+the following preprocessor directive:
+
+#ifdef __BORLANDC__
+#pragma hdrstop
+#endif
+
+(check the samples -- e.g., \wx2\samples\minimal\minimal.cpp -- for
+more details)
-C++Builder compilation is the same as for Borland C++ above.
-Tested with C++Builder 1.0 and 3.0. Only makefiles are currently
-supplied.
+Borland C++Builder IDE compilation
+----------------------------------
+
+1. Build the wxWindows libraries using the Borland make utility as
+ specified in the section called "Borland C++ 5.0 compilation"
+ above. (C++ Builder includes a stand-alone C++ compiler. For example,
+ C++ Builder 4.0 comes with C++ 5.4.)
+
+2. You can use the process_sample_bcb.bat command which is in
+ wxwindows\distrib\msw to generate a .mak or .bpr file for most of the
+ samples [mak for Cbuilder 1-6; v4 and after will convert this to bpr].
+ Execute this in the sampledirectory, passing the name of the cpp files
+ on the command line. For more details, see the instructions in
+ docs/tech/tn0004.htm or http://biolpc22.york.ac.uk/wx/bc/ide.html.
+
+Borland 16 Bit compilation for Windows 3.1
+------------------------------------------
+
+The last version of wxWindows to support 16-bit compilation with Borland was
+2.2.7 - Please download and read the instructions in that release
-Watcom C++ 10.6/11 compilation
----------------------------
+Watcom C++ 10.6/11 and OpenWatcom compilation
+---------------------------------------------
1. Make sure your WXWIN variable is set, and uses the DOS short
name form.
3. Change directory to wx\samples\minimal and type 'wmake -f makefile.wat'
to make this sample. Repeat for other samples of interest.
-Note (1): setup.h overrides wxUSE_LIBJPEG and sets it to 0, since
-imagjpeg.cpp doesn't compile.
-Note (2): makewat.env uses the odbc32.lib supplied in wxWindows' lib\watcom
-directory. See the notes in that directory.
-Metrowerks CodeWarrior compilation
-----------------------------------
+There are several makefile variables which may be modified:
-1. Downloaded and unzip wx200cw.zip.
-2. Load the make_cw.mcp project in wx\src, and compile.
-3. Load the make_cw.mcp project in wx\samples\minimal, and compile.
- Further project files for samples will be available in due
- course.
+- FINAL may be set to 1 (e.g. 'wmake -f makefile.wat FINAL=1') to build
+ the release version of the library, i.e. without debug info and with
+ optimizations enabled
-NOTES:
+- WATCOM_SUFFIX is appended to the names of all libraries produced by the
+ makefile -- this allows to use several compilers in the same wxWindows
+ source tree. If you only use Watcom compiler, set WATCOM_SUFFIX to nothing.
-You need CodeWarrior Pro 4 plus the patches to 4.1 from the
-Metrowerks Web site.
+- OUTPUTDIR may be set to the name of the directory where you want all the
+ object files to be generated (the library files are always created in
+ %WXWIN%\lib). Compilation will fail if you set it to an empty string
+ to create them in the same directory as the source. If you change OUTPUTDIR,
+ make sure that it does not have a trailing backslash!
-Symantec C++ compilation
-------------------------
+- In the samples, you may use EXEDIR=adir to build the samples in adir. Setting
+ EXEDIR=. will build in the current directory,
-1. Make sure your WXWIN variable is set, and uses the FAT (short
- name) form.
-2. Edit setup.h and set wxUSE_DRAG_AND_DROP to 0.
-3. Change directory to wx\src\msw. Type 'make -f makefile.sc' to
- make the wxWindows core library.
-4. Change directory to wx\samples\minimal and type 'make -f makefile.sc'
- to make this sample.
-Note: the minimal sample doesn't link properly ('Error: no
-start address').
-32-bit compilation only (partially) supported at present, using SC++ 6.1.
-Some functionality is missing using this compiler (see makefile).
-Add -D__WIN95__ if your SC++ has Windows 95 support, and ignore
-Step (2). 16-bit compilation is left as an excercise for the user!
+Note (1): if your installation of Watcom doesn't have odbc32.lib file and
+ you need it (i.e. you have wxUSE_ODBC=1), you can use the file
+ from lib\watcom directory. See the notes in that directory.
-Salford C++ compilation
------------------------
+Note (2): if variant.cpp is compiled with date/time class options, the linker
+ gives up. So the date/time option is switched off for Watcom C++.
+ Also, wxAutomationObject is not compiled with Watcom C++ 10.
-1. Make sure your WXWIN variable is set, and uses the FAT (short
- name) form.
-2. Edit SALFORDDIR and RESOURCEDIR in src/makesl.env as per
- notes.
-3. Change directory to wx\src\msw. Type 'mk32 -f makefile.sl all' to
- make the wxWindows core library.
-4. Change directory to wx\samples\minimal and type 'mk32 -f makefile.sl'
- to make this sample.
+Note (3): RawBitmaps won't work at present because they use unsupported template
+ classes
-Unfortunately, Salford C++ seems to have problems with its code generation for
-operations on objects, as seen in wxFrame::OnMenuHighlight
-(minimal sample) or wxWindow::SetValidator (mdi sample). Also the
-the debugging version of the library is 90MB, with samples coming in
-at 40MB :-) However, wxWindows at least makes a good test suite for
-improving the compiler.
+Note (4): if Watcom can't read the precompiled header when building a sample,
+ try deleting src\msw\watcom.pch and compiling the sample again.
-Cygwin b19/b20/Mingw32 compilation
+
+Metrowerks CodeWarrior compilation
----------------------------------
-wxWindows 2 supports Cygwin (formerly GnuWin32) b19, b20, Mingw32, and Mingw32/EGCS.
+1. CodeWarrior Pro7 project files in XML format are already
+ included in wxMSW-2.5.0.zip and the setup version.
+2. Review the file include\wx\msw\setup.h (or include\wx\msw\setup0.h if
+ you are working from the CVS version) to make sure the settings reflect
+ what you want. If you aren't sure, leave it alone and go with the
+ default settings. A few notes:
+ - Don't use wxUSE_DEBUG_NEW_ALWAYS: it doesn't mix well with MSL
+ - wxUSE_GLOBAL_MEMORY_OPERATORS works, but memory leak reports
+ will be rather confusing due to interactions with the MSL ANSI
+ and runtime libs.
+3. The project file to build the Win32 wxWindows libraries relies on the
+ Batch File Runner plug-in. This plug-in is not installed as part of
+ a normal CW7 installation. However, you can find this plug-in on the
+ CodeWarrior Reference CD, in the Thrill Seekers folder; it's call the
+ "Batch File Post Linker".
+4. If you choose not to install the Batch File Runner plug-in, then you
+ need to do the following by hand:
+ (1) Create the directories lib\cw7msw\include\wx and copy the file
+ include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
+ working from the CVS version) to lib\cw7msw\include\wx\setup.h
+ (2) Create the directories lib\cw7mswd\include\wx and copy the file
+ include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
+ working from the CVS version) to lib\cw7mswd\include\wx\setup.h
+5. Import src\wxWindowsW7.xml to create the project file wxWindowsW7.mcp.
+ Store this project file in directory src. You may get warnings about
+ not being able to find certain project paths; ignore these warnings, the
+ appropriate paths will be created during the build by the Batch File Runner.
+6. Choose the wxlib Win32 debug or wxlib Win32 Release target and build. You
+ will get some warnings about hidden virtual functions, illegal conversions
+ from const pointers to pointers, etc., all of which you can safely ignore.
+ ***Note: if you get errors that the compiler can't find "wx/setup.h", just
+ stop the build and build again. These errors occur because sometimes the
+ compiler starts doing its thing before the copying of setup.h has completed.
+7. The following libraries will be produced depending on chosen
+ target:
+ - wx_x86.lib ANSI Release (static)
+ - wx_x86_d.lib ANSI Debug (static)
+8. Sorry, I haven't had time yet to create and test unicode or DLL versions.
+ Volunteers for this are welcome (as neither DLLs nor unicode builds are
+ big priorities for me ;).
+9. CodeWarrior Pro7 project files (in XML format) are also provided for some
+ of the samples. In particular, there are project files for the minimal,
+ controls, dialogs, dnd, nd docview samples. You can use these project
+ files as templates for the other samples and for your own projects.
+ - For example, to make a project file for the "newgrid" sample,
+ just copy the project file for the "minimal" sample, minimalW7.mcp
+ (made by importing minimalW7.xml into CodeWarrior), into the
+ sample/newgrid directory, calling it newgridW7.mcp. Open
+ newgridW7.mcp and revise the project by deleting the files
+ minimal.rc and minimal.cpp and adding the files griddemo.rc and
+ griddemo.cpp. Build and run....
+
+
+Cygwin/MinGW compilation
+------------------------
-Thanks are due to Keith Garry Boyce (garp@opustel.com) and Cygnus for making
-it all possible.
+wxWindows 2 supports Cygwin (formerly GnuWin32) betas and
+releases, and MinGW. Cygwin can be downloaded from:
-From wxWindows 2.0 beta 9, both Cygwin and Mingw32 (the minimal
-distribution of Cygwin) can be used with the same makefiles.
+ http://sources.redhat.com/cygwin/
-Here are the steps required:
+and MinGW from:
-- Retrieve and install the latest beta of Cygwin, or Mingw32, as per the
- instructions with either of these packages.
+ http://www.mingw.org/
-- If using Mingw32 (including the EGCS variant), you need some
- extra files to use the wxWindows makefiles. You can find these
- files in ports/mingw32 on the ftp site or CD-ROM, as extra.zip.
- These should be extracted to the Mingw32 directory.
- If you have already have downloaded bison, flex, make, rm, mv
- from elsewhere, you won't need this.
+Both Cygwin and MinGW can be used with the same makefiles, and both can be
+used with configure. However the (strongly) preferred way to build wxWindows
+is using configure with Cygwin and using the makefiles with MinGW as these
+configurations are test much more often than the remaining two and so are much
+more likely to work out of the box.
- If using Mingw32 2.8.1, see also see mingw32.txt in this directory
- (docs/msw) about a fix that has to be applied to a Mingw32 header file.
- If using Mingw32 2.95 with wxWindows 2.1 or above, and wish to use OLE, you
- should hand-patch in Mingw32-gcc295.patches (located in the top-level of the
- wxWindows 2 installation).
+NOTE: some notes specific to old Cygwin (< 1.1.x)
+ and MinGW (< 1.0) are at the end of this section
+ (see OLD VERSIONS)
-- Modify the file wx/src/cygnus.bat (or mingw32.bat or mingegcs.bat)
- to set up appropriate variables, if necessary mounting drives.
- Run it before compiling.
+There are two methods of compiling wxWindows, by using the
+makefiles provided or by using 'configure'.
-- For Cygwin, make sure there's a \tmp directory on your
- Windows drive or bison will crash.
+Retrieve and install the latest version of Cygwin, or MinGW, as per
+the instructions with either of these packages.
+
+If using MinGW, you can download the add-on MSYS package to
+provide Unix-like tools that you'll need to build wxWindows.
+If you do not want to use MSYS, then you need to download extra utilities from
+ports/mingw32 on the wxWindows ftp site or CD-ROM:
+
+ ftp://biolpc22.york.ac.uk/pub/ports/mingw32/extra.zip
+
+These should be extracted to a directory in your path. If you have
+already downloaded rm, cp, mv from elsewhere, or are using
+MSYS, you won't need all of these files. However if using MSYS
+and configure to build wxWindows, you will need to unzip the
+following files from extra.zip and place them in e.g. an
+extrabin directory which you then add to your path:
-- Edit wx/src/makeg95.env and set the MINGW32 variable at the top of
- the file to either 1 (you have Mingw32) or 0 (you have Cygwin32).
- If using MINGW32, also set the MINGW32VERSION variable
- appropriately.
+ bison.exe bison.hairy bison.simple flex.exe
-- Mingw32 may not support winsock.h, so if you have a problem
- here, comment out socket-related files in src/msw/makefile.g95.
+You will also need to set these variables:
+
+ set BISON_SIMPLE=c:\apps\mingw2.0.0-3\extrabin\bison.simple
+ set BISON_HAIRY=c:\apps\mingw2.0.0-3\extrabin\bison.hairy
+
+Here we're setting them in DOS before invoking 'sh', but you
+could set them within the shell instead.
+
+The 'configure' method uses flex and bison, whereas the
+direct makefile method uses pregenerated C files.
+
+Using makefiles directly
+========================
+
+NOTE: The makefile are for compilation under Cygwin, MSYS, or
+ command.com/cmd.exe, they won't work in other environments
+ (such as UNIX)
+
+Here are the steps required using the provided makefiles:
- Set your WXWIN variable to where wxWindows is installed.
- *** IMPORTANT: For Cygwin/Mingw32, use forward slashes in the path, not
+ *** IMPORTANT: For Cygwin/MinGW, use forward slashes in the path, not
backslashes.
+- Edit src/makeg95.env and set the MINGW32 variable at the top of
+ the file to either 1 (you have MinGW) or 0 (if you have
+ Cygwin); also set the MINGW32VERSION variable appropriately for your
+ GCC version.
+
- Use the makefile.g95 files for compiling wxWindows and samples,
- e.g.:
+ e.g. to compile a debugging version of wxWindows:
> cd c:\wx\src\msw
+ > make -f makefile.g95 clean
> make -f makefile.g95
> cd c:\wx\samples\minimal
+ > make -f makefile.g95 cleanall
> make -f makefile.g95
+ to compile with optimizations:
+ > cd c:\wx\src\msw
+ > make -f makefile.g95 clean
+ > make -f makefile.g95 FINAL=1
+ > cd c:\wx\samples\minimal
+ > make -f makefile.g95 cleanall
+ > make -f makefile.g95 FINAL=1
+
+ to compile a DLL:
+ > cd c:\wx\src\msw
+ > make -f makefile.g95 clean
+ > make -f makefile.g95 WXMAKINGDLL=1
+ > cd c:\wx\samples\minimal
+ > make -f makefile.g95 cleanall
+ > make -f makefile.g95 WXUSINGDLL=1
+
+ to compile the Unicode version:
+ > cd c:\wx\src\msw
+ > make -f makefile.g95 clean
+ > make -f makefile.g95 UNICODE=1
+ > cd c:\wx\samples\minimal
+ > make -f makefile.g95 cleanall
+ > make -f makefile.g95 UNICODE=1
+
+ Options can be combined (e.g.: UNICODE=1 FINAL=1)
+
Ignore the warning about the default entry point.
-- Use the 'strip' command to reduce executable size.
+- Use the 'strip' command to reduce executable/dll size (note that
+ stripping an executable/dll will remove debug information!).
-- With Cygnus Cygwin, you can invoke gdb --nw myfile.exe to
+- With Cygwin, you can invoke gdb --nw myfile.exe to
debug an executable. If there are memory leaks, they will be
- flagged when the program quits.
-
-- If using GnuWin32 b18, you will need to copy windres.exe
- from e.g. the Mingw32 distribution, to a directory in your path.
+ flagged when the program quits. You can use Cygwin gdb
+ to debug MinGW executables.
All targets have 'clean' targets to allow removal of object files
-and other intermediate compiler files.
+and other intermediate compiler files and 'cleanall' targets to
+allow removal of all object files and library files.
+
+Using configure
+===============
+
+Instead of using the makefiles, you can use the configure
+system to generate appropriate makefiles, as used on Unix
+and Mac OS X systems.
+
+Change directory to the root of the wxWindows distribution,
+make a build directory, and run configure and make in this directory.
+
+For example:
+
+ cd $WXWIN
+ mkdir build-debug
+ cd build-debug
+ ../configure --with-msw --enable-debug --enable-debug_gdb --disable-shared
+ make
+ make install % This step is optional, see note (8) below.
+ cd samples/minimal
+ make
+ ./minimal.exe
Notes:
-- libwx.a is 48 MB or more - but much less if compiled with no
- debug info (-g0) and level 4 optimization (-O4).
+1. See also the Cygwin/MinGW on the web site or CD-ROM for
+ further information about using wxWindows with these compilers.
+
+2. libwx.a is 100 MB or more - but much less if compiled with no
+ debug info (-g0) and level 4 optimization (-O4).
+
+3. If you get a link error under MinGW 2.95.2 referring to:
+
+ EnumDAdvise__11IDataObjectPP13IEnumSTATDATA@8
+
+ then you need to edit the file objidl.h at line 663 and add
+ a missing PURE keyword:
+
+ STDMETHOD(EnumDAdvise)(THIS_ IEnumSTATDATA**) PURE;
+
+4. There's a bug in MinGW headers for some early distributions.
-- install.exe doesn't have built-in decompression because lzexpand.lib
- isn't available with Cygwin. However, you can use it with external
- decompression utilities.
+ in include/windows32/defines.h, where it says:
-- Doesn't compile src/msw/ole files, so no drag and drop.
+ #define LPSTR_TEXTCALLBACKA (LPSTR)-1L)
-- There's a bug in the Mingw32 headers for some distributions.
+ it should say:
- in include/windows32/defines.h, where it says:
+ #define LPSTR_TEXTCALLBACKA ((LPSTR)-1L)
- #define LPSTR_TEXTCALLBACKA (LPSTR)-1L)
+ (a missing bracket).
- it should say:
+5. If there's a problem with the copy or remove commands in
+ src/msw/makefile.g95, you may need to change the COPY and
+ RM variables in makeg95.env.
- #define LPSTR_TEXTCALLBACKA ((LPSTR)-1L)
+6. If there's a problem executing the windres program, try
+ commenting out RCPREPROCESSOR in makeg95.env.
- (a missing bracket).
+7. OpenGL support should work with MinGW as-is. However,
+ if you wish to generate import libraries appropriate either for
+ the MS OpenGL libraries or the SGI OpenGL libraries, go to
+ include/wx/msw/gl and use:
-References:
+ dlltool -k -d opengl.def -llibopengl.a
+
+ for the SGI DLLs, or
+
+ dlltool -k -d opengl32.def -llibopengl32.a
+
+ and similarly for glu[32].def.
+
+8. The 'make install' step is optional, and copies files
+ as follows:
+
+ /usr/local/lib - wxmswXYZd.dll.a and wxmswXYZd.dll
+ /usr/local/include/wx - wxWindows header files
+ /usr/local/bin - wx-config
+
+ You may need to do this if using wx-config with the
+ default root path.
+
+OLD VERSIONS:
+
+- If using MinGW 2.95 and below with wxWindows 2.1 or above, you
+ must hand-patch with Mingw32-gcc295.patches (located in the
+ top-level of the wxWindows 2 installation). MinGW 2.95.2
+ and above contain the fixes already.
+
+- Modify the file wx/src/cygnus.bat (or mingw32.bat or mingegcs.bat)
+ to set up appropriate variables, if necessary mounting drives.
+ Run it before compiling.
+
+- For Cygwin, make sure there's a \tmp directory on your
+ Windows drive or bison will crash (actually you don't need
+ bison for ordinary wxWindows compilation: a pre-generated .c file is
+ supplied).
+
+- If using GnuWin32 b18, you will need to copy windres.exe
+ from e.g. the MinGW distribution, to a directory in your path.
+
+
+Symantec & DigitalMars C++ compilation
+------------------------
+The DigitalMars compiler is a free succssor to the Symantec compiler
+and can be downloaded from http://www.digitalmars.com/
+
+1. You need to download and unzip in turn (later packages will oevrwrite older files)
+ Digital Mars C/C++ Compiler Version 8.33
+ Basic utilities
+ beta test C++ Compiler Version 8.34
+ from http://www.digitalmars.com/download/freecompiler.html [02 may 03, CE]
+
+2. Make sure your WXWIN variable is set, and uses the FAT (short
+ name) form.
+
+3. Change directory to wx\src\msw. Type 'make -f makefile.sc' to
+ make the wxWindows core library.
+4. Change directory to wx\samples\minimal and type 'make -f makefile.sc'
+ to make this sample. The mdi and image sample also work; others may give
+ linker erros due to missing libraries
+
+16-bit compilation is no longer supported.
+
+
+Salford C++ compilation
+-----------------------
+
+1. Make sure your WXWIN variable is set, and uses the FAT (short
+ name) form.
+2. Edit SALFORDDIR and RESOURCEDIR in src/makesl.env as per
+ notes.
+3. Change directory to wx\src\msw. Type 'mk32 -f makefile.sl all' to
+ make the wxWindows core library.
+4. Change directory to wx\samples\minimal and type 'mk32 -f makefile.sl'
+ to make this sample.
+
+Unfortunately, Salford C++ seems to have problems with its code generation for
+operations on objects, as seen in wxFrame::OnMenuHighlight
+(minimal sample) or wxWindow::SetValidator (mdi sample). Also the
+the debugging version of the library is 90MB, with samples coming in
+at 40MB :-) However, wxWindows at least makes a good test suite for
+improving the compiler.
- - The GNU-WIN32 site is at
- http://www.cygnus.com/gnu-win32/
- - Mingw32 is available at:
- ftp://ftp.xraylith.wisc.edu/pub/khan/gnu-win32/mingw32/gcc-2.95/
- - See also http://web.ukonline.co.uk/julian.smart/wxwin/gnuwin32.htm
TWIN32 and gcc on Linux
-----------------------
For some reason, I found I had to copy TWIN32's Windows resource
compiler (rc) to the current working directory for it to be found.
+
General Notes
-------------
- Debugging: under Windows 95, debugging output isn't output in
- the same way that it is under NT or Windows 3.1. Set
- wxUSE_DBWIN32 to 1 if you wish to enable code to output debugging
- info to an external debug monitor, such as Andrew Tucker's DBWIN32.
- You can download DBWIN32 from:
-
- http://ftp.digital.com/pub/micro/NT/WinSite/programr/dbwin32.zip
-
- and it's also on the wxWindows CD-ROM under Packages.
+ the same way that it is under NT or Windows 3.1.
+ Please see DebugView (bin/dbgview.exe in the distribution), also
+ available from http://www.sysinternals.com and on the wxWindows CD-ROM
+ under Packages.
- If you are installing wxWindows 2 from CVS, you may find that
include/wx/msw/setup.h is missing. This is deliberate, to avoid
developers' different setup.h configurations getting confused.
- Please copy setup0.h to setup.h before compiling.
+ Please copy setup0.h to setup.h before compiling. Also, read
+ the BuildCVS.txt for other hints.
+