]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/renderer.h
support SDK < 10.6, fixes #14902
[wxWidgets.git] / include / wx / renderer.h
index 2ed03eea96f29c83e6001b77739c009118773c75..6a0116d75ab8f4cb646656a2d2253b44c65a551d 100644 (file)
@@ -28,7 +28,7 @@
 class WXDLLIMPEXP_FWD_CORE wxDC;
 class WXDLLIMPEXP_FWD_CORE wxWindow;
 
-#include "wx/gdicmn.h" // for wxPoint
+#include "wx/gdicmn.h" // for wxPoint, wxSize
 #include "wx/colour.h"
 #include "wx/font.h"
 #include "wx/bitmap.h"
@@ -41,6 +41,11 @@ class WXDLLIMPEXP_FWD_CORE wxWindow;
     #undef wxHAS_NATIVE_RENDERER
 #endif
 
+// only MSW and OS X currently provides DrawTitleBarBitmap() method
+#if defined(__WXMSW__) || (defined(__WXMAC__) && wxUSE_LIBPNG && wxUSE_IMAGE)
+    #define wxHAS_DRAW_TITLE_BAR_BITMAP
+#endif
+
 // ----------------------------------------------------------------------------
 // constants
 // ----------------------------------------------------------------------------
@@ -70,6 +75,19 @@ enum
     wxCONTROL_DIRTY      = 0x80000000
 };
 
+// title bar buttons supported by DrawTitleBarBitmap()
+//
+// NB: they have the same values as wxTOPLEVEL_BUTTON_XXX constants in
+//     wx/univ/toplevel.h as they really represent the same things
+enum wxTitleBarButton
+{
+    wxTITLEBAR_BUTTON_CLOSE    = 0x01000000,
+    wxTITLEBAR_BUTTON_MAXIMIZE = 0x02000000,
+    wxTITLEBAR_BUTTON_ICONIZE  = 0x04000000,
+    wxTITLEBAR_BUTTON_RESTORE  = 0x08000000,
+    wxTITLEBAR_BUTTON_HELP     = 0x10000000
+};
+
 // ----------------------------------------------------------------------------
 // helper structs
 // ----------------------------------------------------------------------------
@@ -110,10 +128,11 @@ struct WXDLLIMPEXP_CORE wxHeaderButtonParams
     int         m_labelAlignment;
 };
 
-enum wxHeaderSortIconType {
+enum wxHeaderSortIconType
+{
     wxHDR_SORT_ICON_NONE,        // Header button has no sort arrow
-    wxHDR_SORT_ICON_UP,          // Header button an an up sort arrow icon
-    wxHDR_SORT_ICON_DOWN         // Header button an a down sort arrow icon
+    wxHDR_SORT_ICON_UP,          // Header button an up sort arrow icon
+    wxHDR_SORT_ICON_DOWN         // Header button a down sort arrow icon
 };
 
 
@@ -181,6 +200,9 @@ public:
     // height if available, or a generic height based on the window's font.
     virtual int GetHeaderButtonHeight(wxWindow *win) = 0;
 
+    // Returns the margin on left and right sides of header button's label
+    virtual int GetHeaderButtonMargin(wxWindow *win) = 0;
+
 
     // draw the expanded/collapsed icon for a tree control item
     virtual void DrawTreeItemButton(wxWindow *win,
@@ -227,6 +249,9 @@ public:
                               const wxRect& rect,
                               int flags = 0) = 0;
 
+    // Returns the default size of a check box.
+    virtual wxSize GetCheckBoxSize(wxWindow *win) = 0;
+
     // draw blank button
     //
     // flags may use wxCONTROL_PRESSED, wxCONTROL_CURRENT and wxCONTROL_ISDEFAULT
@@ -250,7 +275,52 @@ public:
     // draw the focus rectangle around the label contained in the given rect
     //
     // only wxCONTROL_SELECTED makes sense in flags here
-    virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0) = 0;
+    virtual void DrawFocusRect(wxWindow* win,
+                               wxDC& dc,
+                               const wxRect& rect,
+                               int flags = 0) = 0;
+
+    // Draw a native wxChoice
+    virtual void DrawChoice(wxWindow* win,
+                            wxDC& dc,
+                            const wxRect& rect,
+                            int flags = 0) = 0;
+
+    // Draw a native wxComboBox
+    virtual void DrawComboBox(wxWindow* win,
+                              wxDC& dc,
+                              const wxRect& rect,
+                              int flags = 0) = 0;
+
+    // Draw a native wxTextCtrl frame
+    virtual void DrawTextCtrl(wxWindow* win,
+                              wxDC& dc,
+                              const wxRect& rect,
+                              int flags = 0) = 0;
+
+    // Draw a native wxRadioButton bitmap
+    virtual void DrawRadioBitmap(wxWindow* win,
+                                 wxDC& dc,
+                                 const wxRect& rect,
+                                 int flags = 0) = 0;
+
+#ifdef wxHAS_DRAW_TITLE_BAR_BITMAP
+    // Draw one of the standard title bar buttons
+    //
+    // This is currently implemented only for MSW and OS X (for the close
+    // button only) because there is no way to render standard title bar
+    // buttons under the other platforms, the best can be done is to use normal
+    // (only) images which wxArtProvider provides for wxART_HELP and
+    // wxART_CLOSE (but not any other title bar buttons)
+    //
+    // NB: make sure PNG handler is enabled if using this function under OS X
+    virtual void DrawTitleBarBitmap(wxWindow *win,
+                                    wxDC& dc,
+                                    const wxRect& rect,
+                                    wxTitleBarButton button,
+                                    int flags = 0) = 0;
+#endif // wxHAS_DRAW_TITLE_BAR_BITMAP
+
 
     // geometry functions
     // ------------------
@@ -334,6 +404,9 @@ public:
     virtual int GetHeaderButtonHeight(wxWindow *win)
         { return m_rendererNative.GetHeaderButtonHeight(win); }
 
+    virtual int GetHeaderButtonMargin(wxWindow *win)
+        { return m_rendererNative.GetHeaderButtonMargin(win); }
+
     virtual void DrawTreeItemButton(wxWindow *win,
                                     wxDC& dc,
                                     const wxRect& rect,
@@ -370,24 +443,63 @@ public:
     virtual void DrawCheckBox(wxWindow *win,
                               wxDC& dc,
                               const wxRect& rect,
-                              int flags = 0 )
+                              int flags = 0)
         { m_rendererNative.DrawCheckBox( win, dc, rect, flags ); }
 
+    virtual wxSize GetCheckBoxSize(wxWindow *win)
+        { return m_rendererNative.GetCheckBoxSize(win); }
+
     virtual void DrawPushButton(wxWindow *win,
                                 wxDC& dc,
                                 const wxRect& rect,
-                                int flags = 0 )
+                                int flags = 0)
         { m_rendererNative.DrawPushButton( win, dc, rect, flags ); }
 
     virtual void DrawItemSelectionRect(wxWindow *win,
                                        wxDC& dc,
                                        const wxRect& rect,
-                                       int flags = 0 )
+                                       int flags = 0)
         { m_rendererNative.DrawItemSelectionRect( win, dc, rect, flags ); }
 
-    virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0)
+    virtual void DrawFocusRect(wxWindow* win,
+                               wxDC& dc,
+                               const wxRect& rect,
+                               int flags = 0)
         { m_rendererNative.DrawFocusRect( win, dc, rect, flags ); }
 
+    virtual void DrawChoice(wxWindow* win,
+                            wxDC& dc,
+                            const wxRect& rect,
+                            int flags = 0)
+        { m_rendererNative.DrawChoice( win, dc, rect, flags); }
+
+    virtual void DrawComboBox(wxWindow* win,
+                              wxDC& dc,
+                              const wxRect& rect,
+                              int flags = 0)
+        { m_rendererNative.DrawComboBox( win, dc, rect, flags); }
+
+    virtual void DrawTextCtrl(wxWindow* win,
+                              wxDC& dc,
+                              const wxRect& rect,
+                              int flags = 0)
+        { m_rendererNative.DrawTextCtrl( win, dc, rect, flags); }
+
+    virtual void DrawRadioBitmap(wxWindow* win,
+                                 wxDC& dc,
+                                 const wxRect& rect,
+                                 int flags = 0)
+        { m_rendererNative.DrawRadioBitmap(win, dc, rect, flags); }
+
+#ifdef wxHAS_DRAW_TITLE_BAR_BITMAP
+    virtual void DrawTitleBarBitmap(wxWindow *win,
+                                    wxDC& dc,
+                                    const wxRect& rect,
+                                    wxTitleBarButton button,
+                                    int flags = 0)
+        { m_rendererNative.DrawTitleBarBitmap(win, dc, rect, button, flags); }
+#endif // wxHAS_DRAW_TITLE_BAR_BITMAP
+
     virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win)
         { return m_rendererNative.GetSplitterParams(win); }
 
@@ -397,7 +509,7 @@ public:
 protected:
     wxRendererNative& m_rendererNative;
 
-    DECLARE_NO_COPY_CLASS(wxDelegateRendererNative)
+    wxDECLARE_NO_COPY_CLASS(wxDelegateRendererNative);
 };
 
 // ----------------------------------------------------------------------------