wxRegion(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);
wxRegion(const wxRect& rect);
- wxRegion(size_t n, const wxPoint *points, int fillStyle = wxODDEVEN_RULE);
+ wxRegion(size_t n, const wxPoint *points, wxPolygonFillMode fillStyle = wxODDEVEN_RULE);
wxRegion(const wxBitmap& bmp);
wxRegion(const wxBitmap& bmp, const wxColour& transp, int tolerance = 0);
#endif // 0