// in order to avoid any overhead under platforms where critical sections are
// just mutexes make all wxCriticalSection class functions inline
-#if !defined(__WXMSW__) && ( !defined(__WXMAC__) || wxOSX_USE_COCOA_OR_IPHONE )
+#if !defined(__WXMSW__)
#define wxCRITSECT_IS_MUTEX 1
- #define wxCRITSECT_INLINE inline
+ #define wxCRITSECT_INLINE WXEXPORT inline
#else // MSW
#define wxCRITSECT_IS_MUTEX 0
#define wxCRITSECT_INLINE
#endif // MSW/!MSW
+enum wxCriticalSectionType
+{
+ // recursive critical section
+ wxCRITSEC_DEFAULT,
+
+ // non-recursive critical section
+ wxCRITSEC_NON_RECURSIVE
+};
+
// you should consider wxCriticalSectionLocker whenever possible instead of
// directly working with wxCriticalSection class - it is safer
class WXDLLIMPEXP_BASE wxCriticalSection
{
public:
// ctor & dtor
- wxCRITSECT_INLINE wxCriticalSection();
+ wxCRITSECT_INLINE wxCriticalSection( wxCriticalSectionType critSecType = wxCRITSEC_DEFAULT );
wxCRITSECT_INLINE ~wxCriticalSection();
-
// enter the section (the same as locking a mutex)
wxCRITSECT_INLINE void Enter();
wxCritSectBuffer m_buffer;
};
-#elif defined(__WXMAC__)
- void *m_critRegion ;
#endif // Unix&OS2/Win32
DECLARE_NO_COPY_CLASS(wxCriticalSection)
#if wxCRITSECT_IS_MUTEX
// implement wxCriticalSection using mutexes
- inline wxCriticalSection::wxCriticalSection() { }
+ inline wxCriticalSection::wxCriticalSection( wxCriticalSectionType critSecType )
+ : m_mutex( critSecType == wxCRITSEC_DEFAULT ? wxMUTEX_RECURSIVE : wxMUTEX_DEFAULT ) { }
inline wxCriticalSection::~wxCriticalSection() { }
inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); }
// identifies a thread inside a process
wxThreadIdType GetId() const;
- // called when the thread exits - in the context of this thread
- //
- // NB: this function will not be called if the thread is Kill()ed
- virtual void OnExit() { }
+ wxThreadKind GetKind() const
+ { return m_isDetached ? wxTHREAD_DETACHED : wxTHREAD_JOINABLE; }
// Returns true if the thread was asked to terminate: this function should
// be called by the thread from time to time, otherwise the main thread
wxThread(const wxThread&);
wxThread& operator=(const wxThread&);
+ // called when the thread exits - in the context of this thread
+ //
+ // NB: this function will not be called if the thread is Kill()ed
+ virtual void OnExit() { }
+
friend class wxThreadInternal;
// the (platform-dependent) thread class implementation
private:
void KillThread()
{
- // If detached thread is about to finish, it will set
- // m_thread to NULL so don't delete it then
- // But if KillThread is called before detached thread
- // sets it to NULL, then the thread object still
- // exists and can be killed
+ // If wxThreadHelperThread is detached and is about to finish, it will
+ // set m_thread to NULL so don't delete it then.
+ // But if KillThread is called before wxThreadHelperThread (in detached mode)
+ // sets it to NULL, then the thread object still exists and can be killed
wxCriticalSectionLocker locker(m_critSection);
-
+
if ( m_thread )
{
m_thread->Kill();
-
+
if ( m_kind == wxTHREAD_JOINABLE )
delete m_thread;
-
+
m_thread = NULL;
}
}
// destructor deletes m_thread
virtual ~wxThreadHelper() { KillThread(); }
+#if WXWIN_COMPATIBILITY_2_8
+ wxDEPRECATED( wxThreadError Create(unsigned int stackSize = 0) );
+#endif
+
// create a new thread (and optionally set the stack size on platforms that
// support/need that), call Run() to start it
- wxThreadError Create(unsigned int stackSize = 0)
+ wxThreadError CreateThread(wxThreadKind kind = wxTHREAD_JOINABLE,
+ unsigned int stackSize = 0)
{
KillThread();
+ m_kind = kind;
m_thread = new wxThreadHelperThread(*this, m_kind);
return m_thread->Create(stackSize);
wxThread *GetThread() const
{
wxCriticalSectionLocker locker((wxCriticalSection&)m_critSection);
-
+
wxThread* thread = m_thread;
-
+
return thread;
}
wxThread *m_thread;
wxThreadKind m_kind;
wxCriticalSection m_critSection; // To guard the m_thread variable
-
+
friend class wxThreadHelperThread;
};
+#if WXWIN_COMPATIBILITY_2_8
+inline wxThreadError wxThreadHelper::Create(unsigned int stackSize)
+{ return CreateThread(m_kind, stackSize); }
+#endif
+
// call Entry() in owner, put it down here to avoid circular declarations
inline void *wxThreadHelperThread::Entry()
{
void * const result = m_owner.Entry();
-
+
wxCriticalSectionLocker locker(m_owner.m_critSection);
-
+
// Detached thread will be deleted after returning, so make sure
// wxThreadHelper::GetThread will not return an invalid pointer.
// And that wxThreadHelper::KillThread will not try to kill
// an already deleted thread
if ( m_owner.m_kind == wxTHREAD_DETACHED )
m_owner.m_thread = NULL;
-
+
return result;
}
#if wxUSE_THREADS
-#if defined(__WXMSW__) || defined(__WXMAC__) || defined(__OS2__) || defined(__EMX__)
+#if defined(__WXMSW__) || defined(__OS2__) || defined(__EMX__)
// unlock GUI if there are threads waiting for and lock it back when
// there are no more of them - should be called periodically by the main
// thread
// return true if the main thread is waiting for some other to terminate:
// wxApp then should block all "dangerous" messages
extern bool WXDLLIMPEXP_BASE wxIsWaitingForThread();
-#endif // MSW, Mac, OS/2
+#endif // MSW, OS/2
#endif // wxUSE_THREADS