#include "wx/msw/private.h"
-// Don't implement WinMain if we're building an MFC/wxWindows hybrid app.
-#if wxUSE_MFC && !defined(NOMAIN)
- #define NOMAIN 1
-#endif
-
#ifdef __BORLANDC__
// BC++ has to be special: its run-time expects the DLL entry point to be
// named DllEntryPoint instead of the (more) standard DllMain
#if wxUSE_GUI
-// ----------------------------------------------------------------------------
-// function prototypes
-// ----------------------------------------------------------------------------
-
-static wxChar **ConvertToStandardCommandArgs(const wxChar *p, int& argc);
-
// ============================================================================
// implementation: various entry points
// ============================================================================
WXDLLEXPORT int wxEntry(HINSTANCE hInstance,
HINSTANCE WXUNUSED(hPrevInstance),
- char *pCmdLine,
+ wxCmdLineArgType WXUNUSED(pCmdLine),
int nCmdShow)
{
// remember the parameters Windows gave us
wxSetInstance(hInstance);
wxApp::m_nCmdShow = nCmdShow;
- // parse the command line
- int argc;
- wxChar **argv = ConvertToStandardCommandArgs(wxConvertMB2WX(pCmdLine), argc);
+ // parse the command line: we can't use pCmdLine in Unicode build so it is
+ // simpler to never use it at all (this also results in a more correct
+ // argv[0])
+
+ // break the command line in words
+ wxArrayString args;
+
+ const wxChar *cmdLine = ::GetCommandLine();
+ if ( cmdLine )
+ {
+ args = wxCmdLineParser::ConvertStringToArgs(cmdLine);
+ }
+
+#ifdef __WXWINCE__
+ // WinCE doesn't insert the program itself, so do it ourselves.
+ args.Insert(wxGetFullModuleName(), 0);
+#endif
+
+ int argc = args.GetCount();
+
+ // +1 here for the terminating NULL
+ wxChar **argv = new wxChar *[argc + 1];
+ for ( int i = 0; i < argc; i++ )
+ {
+ argv[i] = wxStrdup(args[i]);
+ }
+
+ // argv[] must be NULL-terminated
+ argv[argc] = NULL;
return wxEntry(argc, argv);
}
// ----------------------------------------------------------------------------
// Note that WinMain is also defined in dummy.obj, which is linked to
-// an application that is using the DLL version of wxWindows.
+// an application that is using the DLL version of wxWidgets.
#if defined(_WINDLL)
DllMain(HANDLE hModule, DWORD fdwReason, LPVOID WXUNUSED(lpReserved))
{
// Only call wxEntry if the application itself is part of the DLL.
- // If only the wxWindows library is in the DLL, then the
+ // If only the wxWidgets library is in the DLL, then the
// initialisation will be called when the application implicitly
// calls WinMain.
#ifndef WXMAKINGDLL
break;
}
#else
- (void)hModule;
- (void)fdwReason;
+ (void)hModule;
+ (void)fdwReason;
#endif // !WXMAKINGDLL
return TRUE;
#endif // !NOMAIN
-// ---------------------------------------------------------------------------
-// Convert Windows to argc, argv style
-// ---------------------------------------------------------------------------
-
-wxChar **ConvertToStandardCommandArgs(const wxChar *p, int& argc)
-{
- // break the command line in words
- wxArrayString args;
- if ( p )
- {
- args = wxCmdLineParser::ConvertStringToArgs(p);
- }
-
- // +1 here for the program name
- argc = args.GetCount() + 1;
-
- // and +1 here for the terminating NULL
- wxChar **argv = new wxChar *[argc + 1];
-
- // as we use wxStrdup below we must allocate the first argument using
- // malloc(), not new[], as well
- argv[0] = (wxChar *)malloc(MAX_PATH * sizeof(wxChar));
- ::GetModuleFileName(wxhInstance, argv[0], MAX_PATH);
-
- // copy all the other arguments to wxApp::argv[]
- for ( int i = 1; i < argc; i++ )
- {
- argv[i] = wxStrdup(args[i - 1]);
- }
-
- // argv[] must be NULL-terminated
- argv[argc] = NULL;
-
- return argv;
-}
-
#endif // wxUSE_GUI
// ----------------------------------------------------------------------------
HINSTANCE wxhInstance = 0;
-HINSTANCE wxGetInstance()
+extern "C" HINSTANCE wxGetInstance()
{
return wxhInstance;
}