#endif //WX_PRECOMP
#include "wx/evtloop.h"
+
#include "wx/tooltip.h"
+#include "wx/except.h"
+#include "wx/ptr_scpd.h"
#include "wx/msw/private.h"
#if wxUSE_THREADS
+ #include "wx/thread.h"
+
// define the array of MSG strutures
WX_DECLARE_OBJARRAY(MSG, wxMsgArray);
- // VS: this is a bit dirty - it duplicates same declaration in app.cpp
- // (and there's no WX_DEFINE_OBJARRAY for that reason - it is already
- // defined in app.cpp).
-#endif
+
+ #include "wx/arrimpl.cpp"
+
+ WX_DEFINE_OBJARRAY(wxMsgArray);
+#endif // wxUSE_THREADS
// ----------------------------------------------------------------------------
// wxEventLoopImpl
int m_exitcode;
};
+// ----------------------------------------------------------------------------
+// helper class
+// ----------------------------------------------------------------------------
+
+wxDEFINE_TIED_SCOPED_PTR_TYPE(wxEventLoopImpl);
+
+// this object sets the wxEventLoop given to the ctor as the currently active
+// one and unsets it in its dtor
+class wxEventLoopActivator
+{
+public:
+ wxEventLoopActivator(wxEventLoop **pActive,
+ wxEventLoop *evtLoop)
+ {
+ m_pActive = pActive;
+ m_evtLoopOld = *pActive;
+ *pActive = evtLoop;
+ }
+
+ ~wxEventLoopActivator()
+ {
+ // restore the previously active event loop
+ *m_pActive = m_evtLoopOld;
+ }
+
+private:
+ wxEventLoop *m_evtLoopOld;
+ wxEventLoop **m_pActive;
+};
+
// ============================================================================
// wxEventLoopImpl implementation
// ============================================================================
// event loops are not recursive, you need to create another loop!
wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
- m_impl = new wxEventLoopImpl;
-
- wxEventLoop *oldLoop = ms_activeLoop;
- ms_activeLoop = this;
-
- for ( ;; )
+ // SendIdleMessage() and Dispatch() below may throw so the code here should
+ // be exception-safe, hence we must use local objects for all actions we
+ // should undo
+ wxEventLoopActivator activate(&ms_activeLoop, this);
+ wxEventLoopImplTiedPtr impl(&m_impl, new wxEventLoopImpl);
+
+ // we must ensure that OnExit() is called even if an exception is thrown
+ // from inside Dispatch() but we must call it from Exit() in normal
+ // situations because it is supposed to be called synchronously,
+ // wxModalEventLoop depends on this (so we can't just use ON_BLOCK_EXIT or
+ // something similar here)
+ wxTRY
{
+ for ( ;; )
+ {
#if wxUSE_THREADS
- wxMutexGuiLeaveOrEnter();
+ wxMutexGuiLeaveOrEnter();
#endif // wxUSE_THREADS
- // generate and process idle events for as long as we don't have
- // anything else to do
- while ( !Pending() && m_impl->SendIdleMessage() )
- ;
+ // generate and process idle events for as long as we don't have
+ // anything else to do
+ while ( !Pending() && m_impl->SendIdleMessage() )
+ ;
- // a message came or no more idle processing to do, sit in Dispatch()
- // waiting for the next message
- if ( !Dispatch() )
- {
- // we got WM_QUIT
- break;
+ // a message came or no more idle processing to do, sit in
+ // Dispatch() waiting for the next message
+ if ( !Dispatch() )
+ {
+ // we got WM_QUIT
+ break;
+ }
}
}
+ wxCATCH_ALL( OnExit(); )
- int exitcode = m_impl->GetExitCode();
- delete m_impl;
- m_impl = NULL;
-
- ms_activeLoop = oldLoop;
-
- return exitcode;
+ return m_impl->GetExitCode();
}
void wxEventLoop::Exit(int rc)
m_impl->SetExitCode(rc);
+ OnExit();
+
::PostQuitMessage(rc);
}