wxRegionIterator& wxRegionIterator::operator=(const wxRegionIterator& ri)
{
wxDELETEA(m_rects);
-
+
m_current = ri.m_current;
m_numRects = ri.m_numRects;
if ( m_numRects )
{
m_rects = new wxRect[m_numRects];
- for ( long n = 0; n < m_numRects; n++ )
+ for ( unsigned int n = 0; n < m_numRects; n++ )
m_rects[n] = ri.m_rects[n];
}
else