#endif
#include "wx/defs.h"
+
+#if wxUSE_BMPBUTTON
+
#include "wx/object.h"
#include "wx/list.h"
#include "wx/control.h"
#include "wx/bitmap.h"
+#include "wx/button.h"
//-----------------------------------------------------------------------------
// classes
// global data
//-----------------------------------------------------------------------------
-extern const char *wxButtonNameStr;
+extern const wxChar *wxButtonNameStr;
//-----------------------------------------------------------------------------
// wxBitmapButton
//-----------------------------------------------------------------------------
-class wxBitmapButton: public wxControl
+class wxBitmapButton: public wxButton
{
- DECLARE_DYNAMIC_CLASS(wxBitmapButton)
-
public:
- wxBitmapButton();
- inline wxBitmapButton( wxWindow *parent, wxWindowID id, const wxBitmap& bitmap,
+ wxBitmapButton();
+ inline wxBitmapButton( wxWindow *parent, wxWindowID id, const wxBitmap& bitmap,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr )
- {
- Create(parent, id, bitmap, pos, size, style, validator, name);
- }
- bool Create( wxWindow *parent, wxWindowID id, const wxBitmap& bitmap,
+ {
+ Create(parent, id, bitmap, pos, size, style, validator, name);
+ }
+ bool Create( wxWindow *parent, wxWindowID id, const wxBitmap& bitmap,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr);
- void SetDefault();
+ virtual void SetDefault();
- void SetLabel( const wxString &label );
- wxString GetLabel() const;
- virtual void SetLabel( const wxBitmap& bitmap ) { SetBitmapLabel(bitmap); }
+ void SetLabel( const wxString &label );
+ wxString GetLabel() const;
+ virtual void SetLabel( const wxBitmap& bitmap ) { SetBitmapLabel(bitmap); }
- wxBitmap& GetBitmapDisabled() const { return (wxBitmap&) m_disabled; }
- wxBitmap& GetBitmapFocus() const { return (wxBitmap&) m_focus; }
- wxBitmap& GetBitmapLabel() const { return (wxBitmap&) m_bitmap; }
- wxBitmap& GetBitmapSelected() const { return (wxBitmap&) m_selected; }
+ wxBitmap& GetBitmapDisabled() const { return (wxBitmap&) m_disabled; }
+ wxBitmap& GetBitmapFocus() const { return (wxBitmap&) m_focus; }
+ wxBitmap& GetBitmapLabel() const { return (wxBitmap&) m_bitmap; }
+ wxBitmap& GetBitmapSelected() const { return (wxBitmap&) m_selected; }
- void SetBitmapDisabled( const wxBitmap& bitmap );
- void SetBitmapFocus( const wxBitmap& bitmap );
- void SetBitmapLabel( const wxBitmap& bitmap );
- void SetBitmapSelected( const wxBitmap& bitmap );
+ void SetBitmapDisabled( const wxBitmap& bitmap );
+ void SetBitmapFocus( const wxBitmap& bitmap );
+ void SetBitmapLabel( const wxBitmap& bitmap );
+ void SetBitmapSelected( const wxBitmap& bitmap );
- virtual void Enable(const bool);
+ void SetMargins(int x, int y) { m_marginX = x; m_marginY = y; }
+ int GetMarginX() const { return m_marginX; }
+ int GetMarginY() const { return m_marginY; }
+
+ virtual bool Enable(bool enable);
+
+ // implementation
+ // --------------
-// implementation
-
- void HasFocus();
- void NotFocus();
- void StartSelect();
- void EndSelect();
- void SetBitmap();
- void ApplyWidgetStyle();
+ void HasFocus();
+ void NotFocus();
+ void StartSelect();
+ void EndSelect();
+ void SetBitmap();
+ void ApplyWidgetStyle();
- bool m_hasFocus;
- bool m_isSelected;
- wxBitmap m_bitmap;
- wxBitmap m_disabled;
- wxBitmap m_focus;
- wxBitmap m_selected;
+ bool m_hasFocus;
+ bool m_isSelected;
+ wxBitmap m_bitmap;
+ wxBitmap m_disabled;
+ wxBitmap m_focus;
+ wxBitmap m_selected;
+
+protected:
+ int m_marginX;
+ int m_marginY;
+
+private:
+ DECLARE_DYNAMIC_CLASS(wxBitmapButton)
};
+#endif
+
#endif // __BMPBUTTONH__