public:
wxBrushRefData()
{
- m_style = 0;
+ m_style = wxBRUSHSTYLE_INVALID;
}
wxBrushRefData( const wxBrushRefData& data )
{
m_refData = new wxBrushRefData;
M_BRUSHDATA->m_style = (wxBrushStyle)style;
- M_BRUSHDATA->m_colour = colour;
+ M_BRUSHDATA->m_colour = col;
}
#endif
M_BRUSHDATA->m_stipple = stippleBitmap;
if (M_BRUSHDATA->m_stipple.GetMask())
- M_BRUSHDATA->m_style = wxSTIPPLE_MASK_OPAQUE;
+ M_BRUSHDATA->m_style = wxBRUSHSTYLE_STIPPLE_MASK_OPAQUE;
else
- M_BRUSHDATA->m_style = wxSTIPPLE;
+ M_BRUSHDATA->m_style = wxBRUSHSTYLE_STIPPLE_MASK;
}
wxBrush::~wxBrush()
return M_BRUSHDATA->m_style;
}
-wxColour &wxBrush::GetColour() const
+wxColour wxBrush::GetColour() const
{
wxCHECK_MSG( Ok(), wxNullColour, _T("invalid brush") );
M_BRUSHDATA->m_stipple = stipple;
if (M_BRUSHDATA->m_stipple.GetMask())
- {
- M_BRUSHDATA->m_style = wxSTIPPLE_MASK_OPAQUE;
- }
+ M_BRUSHDATA->m_style = wxBRUSHSTYLE_STIPPLE_MASK_OPAQUE;
else
- {
- M_BRUSHDATA->m_style = wxSTIPPLE;
- }
+ M_BRUSHDATA->m_style = wxBRUSHSTYLE_STIPPLE_MASK;
}