-public:
- wxCommand(bool canUndoIt = FALSE, const wxString& name = "");
- ~wxCommand();
-
- // Override this to perform a command
- virtual bool Do() = 0;
-
- // Override this to undo a command
- virtual bool Undo() = 0;
-
- virtual bool CanUndo() const { return m_canUndo; }
- virtual wxString GetName() const { return m_commandName; }
-
-protected:
- bool m_canUndo;
- wxString m_commandName;
-};
-
-class WXDLLEXPORT wxCommandProcessor : public wxObject
-{
- DECLARE_DYNAMIC_CLASS(wxCommandProcessor)
-
-public:
- wxCommandProcessor(int maxCommands = 100);
- ~wxCommandProcessor();
-
- // Pass a command to the processor. The processor calls Do(); if
- // successful, is appended to the command history unless storeIt is FALSE.
- virtual bool Submit(wxCommand *command, bool storeIt = TRUE);
- virtual bool Undo();
- virtual bool Redo();
- virtual bool CanUndo() const;
- virtual bool CanRedo() const;
-
- // Call this to manage an edit menu.
- void SetEditMenu(wxMenu *menu) { m_commandEditMenu = menu; }
- wxMenu *GetEditMenu() const { return m_commandEditMenu; }
- virtual void SetMenuStrings();
- virtual void Initialize();
-
- wxList& GetCommands() const { return (wxList&) m_commands; }
- int GetMaxCommands() const { return m_maxNoCommands; }
- virtual void ClearCommands();
-
-protected:
- int m_maxNoCommands;
- wxList m_commands;
- wxNode* m_currentCommand;
- wxMenu* m_commandEditMenu;