virtual bool InitFromMonoBitmap(const wxBitmap& bitmap) = 0;
};
-#if defined(__WXMGL__) || \
- defined(__WXDFB__) || \
+#if defined(__WXDFB__) || \
defined(__WXMAC__) || \
defined(__WXGTK__) || \
defined(__WXCOCOA__) || \
#define wxBITMAP_SCREEN_DEPTH (-1)
-// All ports except wxMSW,wxOS2,wxPalmOS use wxBitmapHandler and wxBitmapBase as base class
-// for wxBitmapHandler; wxMSW,wxOS2,wxPalmOS use wxGDIImageHandler as base class
-// since it allows some code reuse there.
+// All ports except wxMSW and wxOS2 use wxBitmapHandler and wxBitmapBase as
+// base class for wxBitmapHandler; wxMSW and wxOS2 use wxGDIImageHandler as
+// base class since it allows some code reuse there.
#if wxUSE_BITMAP_BASE
// ----------------------------------------------------------------------------
// the wxBITMAP_DEFAULT_TYPE constant defines the default argument value
// for wxBitmap's ctor and wxBitmap::LoadFile() functions.
-#if defined(__WXPALMOS__)
- #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_BMP_RESOURCE
- #include "wx/palmos/bitmap.h"
-#elif defined(__WXMSW__)
+#if defined(__WXMSW__)
#define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_BMP_RESOURCE
#include "wx/msw/bitmap.h"
#elif defined(__WXMOTIF__)
#define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_XPM
#include "wx/x11/bitmap.h"
#elif defined(__WXGTK20__)
- #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_XPM
+ #ifdef __WINDOWS__
+ #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_BMP_RESOURCE
+ #else
+ #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_XPM
+ #endif
#include "wx/gtk/bitmap.h"
#elif defined(__WXGTK__)
#define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_XPM
#elif defined(__WXX11__)
#define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_XPM
#include "wx/x11/bitmap.h"
-#elif defined(__WXMGL__)
- #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_RESOURCE
- #include "wx/mgl/bitmap.h"
#elif defined(__WXDFB__)
- #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_RESOURCE
+ #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_BMP_RESOURCE
#include "wx/dfb/bitmap.h"
#elif defined(__WXMAC__)
#define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_PICT_RESOURCE
#endif // wxUSE_IMAGE
// we must include generic mask.h after wxBitmap definition
-#if defined(__WXMGL__) || defined(__WXDFB__)
+#if defined(__WXDFB__)
#define wxUSE_GENERIC_MASK 1
#else
#define wxUSE_GENERIC_MASK 0