/////////////////////////////////////////////////////////////////////////////
// Name: emulator.cpp
-// Purpose: Emulator wxWindows sample
+// Purpose: Emulator wxWidgets sample
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
#endif
// for all others, include the necessary headers (this file is usually all you
-// need because it includes almost all "standard" wxWindows headers)
+// need because it includes almost all "standard" wxWidgets headers)
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include "wx/fileconf.h"
#include "wx/cmdline.h"
#include "wx/image.h"
+#include "wx/file.h"
#ifdef __WXX11__
#include "wx/x11/reparent.h"
#endif
// ----------------------------------------------------------------------------
-// event tables and other macros for wxWindows
+// event tables and other macros for wxWidgets
// ----------------------------------------------------------------------------
-// the event tables connect the wxWindows events with the functions (event
+// the event tables connect the wxWidgets events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(wxEmulatorFrame, wxFrame)
EVT_CLOSE(wxEmulatorFrame::OnCloseWindow)
END_EVENT_TABLE()
-// Create a new application object: this macro will allow wxWindows to create
+// Create a new application object: this macro will allow wxWidgets to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. wxEmulatorApp and
wxLog::SetActiveTarget(new wxLogStderr);
#endif
wxString msg;
- msg.Printf(wxT("wxWindows PDA Emulator (c) Julian Smart, 2002 Version %.2f, %s"), wxEMULATOR_VERSION, __DATE__);
+ msg.Printf(wxT("wxWidgets PDA Emulator (c) Julian Smart, 2002 Version %.2f, %s"), wxEMULATOR_VERSION, __DATE__);
wxLogMessage(msg);
return false;
}
wxString rootPath = wxPathOnly(absoluteConfigPath);
{
- wxFileConfig config(wxT("wxEmulator"), wxT("wxWindows"),
+ wxFileConfig config(wxT("wxEmulator"), wxT("wxWidgets"),
absoluteConfigPath, wxEmptyString, wxCONFIG_USE_LOCAL_FILE);
config.Read(wxT("/General/title"), & m_emulatorTitle);