#endif // WX_PRECOMP
#include "wx/statline.h"
+#include "wx/artprov.h"
#include "wx/tipdlg.h"
text->SetFont(wxFont(18, wxSWISS, wxNORMAL, wxBOLD));
#endif
//
-// text->SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_BTNFACE));
+// text->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE));
m_text = new wxTextCtrl(this, -1, wxT(""),
wxDefaultPosition, wxSize(200, 160),
wxTE_MULTILINE |
wxTE_READONLY |
+ wxTE_NO_VSCROLL |
wxTE_RICH | // a hack to get rid of vert scrollbar
wxSUNKEN_BORDER);
#if defined(__WXMSW__)
- m_text->SetFont(wxFont(12, wxROMAN, wxNORMAL, wxNORMAL));
+ m_text->SetFont(wxFont(12, wxSWISS, wxNORMAL, wxNORMAL));
#else
- m_text->SetFont(wxFont(14, wxROMAN, wxNORMAL, wxNORMAL));
+ m_text->SetFont(wxFont(14, wxSWISS, wxNORMAL, wxNORMAL));
#endif
-#if defined(__WXMSW__) || defined(__WXPM__)
- wxIcon icon("wxICON_TIP");
-#else
- #include "wx/generic/tip.xpm"
- wxIcon icon(tipIcon);
-#endif
+ wxIcon icon = wxArtProvider::GetIcon(wxART_TIP, wxART_CMN_DIALOG);
wxStaticBitmap *bmp = new wxStaticBitmap(this, -1, icon);
// 2) put them in boxes