// compatibility settings
// ----------------------------------------------------------------------------
-// This setting determines the compatibility with 2.4 API: set it to 1 to
-// enable it but please consider updating your code instead.
-//
-// Default is 0
-//
-// Recommended setting: 0 (please update your code)
-#define WXWIN_COMPATIBILITY_2_4 0
-
// This setting determines the compatibility with 2.6 API: set it to 0 to
// flag all cases of using deprecated functions.
//
// (Windows 9x doesn't support it and the programs compiled in Unicode mode
// will not run under 9x -- but see wxUSE_UNICODE_MSLU below).
//
-// Default is 0
+// Default is 0 (but only because of makefiles)
//
-// Recommended setting: 0 (unless you only plan to use Windows NT/2000/XP)
+// Recommended setting: 1
#ifndef wxUSE_UNICODE
#define wxUSE_UNICODE 0
#endif
// Recommended setting: 1
#define wxUSE_LONGLONG 1
+// Set wxUSE_BASE64 to 1, to compile in Base64 support. This is required for
+// storing binary data in wxConfig on most platforms.
+//
+// Default is 1.
+//
+// Recommended setting: 1 (but can be safely disabled if you don't use it)
+#define wxUSE_BASE64 1
+
+// Set this to 1 to be able to use wxEventLoop even in console applications
+// (i.e. using base library only, without GUI). This is mostly useful for
+// processing socket events but is also necessary to use timers in console
+// applications
+//
+// Default is 1.
+//
+// Recommended setting: 1 (but can be safely disabled if you don't use it)
+#define wxUSE_CONSOLE_EVENTLOOP 1
+
// Set wxUSE_(F)FILE to 1 to compile wx(F)File classes. wxFile uses low level
// POSIX functions for file access, wxFFile uses ANSI C stdio.h functions.
//
// Joystick support class
#define wxUSE_JOYSTICK 1
+// wxFontEnumerator class
+#define wxUSE_FONTENUM 1
+
// wxFontMapper class
#define wxUSE_FONTMAP 1
// Recommended setting: 1
#define wxUSE_AUI 1
+// Use wxStyledTextCtrl, a wxWidgets implementation of Scintilla.
+//
+// Default is 1
+//
+// Recommended setting: 1
+#define wxUSE_STC 1
+
// Enable the new wxGraphicsPath and wxGraphicsContext classes for an advanced
// 2D drawing API. (Still somewhat experimental)
#define wxUSE_DATAVIEWCTRL 1 // wxDataViewCtrl
#define wxUSE_DATEPICKCTRL 1 // wxDatePickerCtrl
#define wxUSE_DIRPICKERCTRL 1 // wxDirPickerCtrl
+#define wxUSE_EDITABLELISTBOX 1 // wxEditableListBox
#define wxUSE_FILEPICKERCTRL 1 // wxFilePickerCtrl
#define wxUSE_FONTPICKERCTRL 1 // wxFontPickerCtrl
#define wxUSE_GAUGE 1 // wxGauge
// Recommended setting: 0 (use wxNotebook)
#define wxUSE_TAB_DIALOG 0
+// wxTaskBarIcon is a small notification icon shown in the system toolbar or
+// dock.
+//
+// Default is 1.
+//
+// Recommended setting: 1 (but can be set to 0 if you don't need it)
+#define wxUSE_TASKBARICON 1
+
// wxGrid class
//
// Default is 1, set to 0 to cut down compilation time and binaries size if you
// Use wxHTML-based help controller?
#define wxUSE_WXHTML_HELP 1
-#define wxUSE_RESOURCES 0
- // 0 for no wxGetResource/wxWriteResource
#define wxUSE_CONSTRAINTS 1
// 0 for no window layout constraint system
// Include mouse wheel support
// ----------------------------------------------------------------------------
-// postscript support settings
+// wxDC classes for various output formats
// ----------------------------------------------------------------------------
// Set to 1 for PostScript device context.
// Set to 1 to use font metric files in GetTextExtent
#define wxUSE_AFM_FOR_POSTSCRIPT 1
+// Set to 1 to compile in support for wxSVGFileDC, a wxDC subclass which allows
+// to create fiels in SVG (Scalable Vector Graphics) format.
+#define wxUSE_SVG 1
+
// ----------------------------------------------------------------------------
// database classes
// ----------------------------------------------------------------------------