// compatibility settings
// ----------------------------------------------------------------------------
-// This setting determines the compatibility with 2.4 API: set it to 1 to
-// enable it
-//
-// Default is 0.
-//
-// Recommended setting: 0 (please update your code instead!)
-#define WXWIN_COMPATIBILITY_2_4 0
-
// This setting determines the compatibility with 2.6 API: set it to 0 to
// flag all cases of using deprecated functions.
//
// doesn't support it and the programs compiled in Unicode mode will not run
// under 9x).
//
-// Default is 0
+// Default is 1
//
-// Recommended setting: 0 (unless you only plan to use Windows NT/2000/XP)
+// Recommended setting: 1
#ifndef wxUSE_UNICODE
- #define wxUSE_UNICODE 0
+ #define wxUSE_UNICODE 1
#endif
// Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWidgets in Unicode mode
// Recommended setting: 1
#define wxUSE_AUI 1
+// Use wxStyledTextCtrl, a wxWidgets implementation of Scintilla.
+//
+// Default is 1
+//
+// Recommended setting: 1
+#define wxUSE_STC 1
+
// Enable the new wxGraphicsPath and wxGraphicsContext classes for an advanced
// 2D drawing API. (Still somewhat experimental)
// wxDC cacheing implementation
#define wxUSE_DC_CACHEING 1
-// Set this to 1 to enable the use of DIB's for wxBitmap to support
-// bitmaps > 16MB on Win95/98/Me. Set to 0 to use DDB's only.
-#define wxUSE_DIB_FOR_BITMAP 0
-
// ----------------------------------------------------------------------------
// common dialogs
// ----------------------------------------------------------------------------
// Use wxHTML-based help controller
#define wxUSE_WXHTML_HELP 1
-// Use resources
-#define wxUSE_RESOURCES 0
-
// Window layout constraint system
#define wxUSE_CONSTRAINTS 1