// Purpose: interface of wxAnimation* classes
// Author: wxWidgets team
// RCS-ID: $Id$
-// Licence: wxWindows license
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
/**
wxANIMATION_TYPE_ANY
};
+
+#define wxAC_NO_AUTORESIZE (0x0010)
+#define wxAC_DEFAULT_STYLE (wxBORDER_NONE)
+
+
/**
@class wxAnimationCtrl
/**
Creates the control with the given @a anim animation.
- After control creation you must explicitely call Play() to start to play
+ After control creation you must explicitly call Play() to start to play
the animation. Until that function won't be called, the first frame
of the animation is displayed.
Note that on wxGTK wxAnimation is capable of loading the formats supported
by the internally-used @c gdk-pixbuf library (typically this means only
- or @c wxANIMATION_TYPE_GIF).
+ @c wxANIMATION_TYPE_GIF).
On other platforms wxAnimation is always capable of loading both GIF and ANI
formats (i.e. both @c wxANIMATION_TYPE_GIF and @c wxANIMATION_TYPE_ANI).
class wxAnimation : public wxGDIObject
{
public:
+ /**
+ Default ctor.
+ */
+ wxAnimation();
+
/**
Copy ctor.
*/
/**
Returns the i-th frame as a wxImage.
+
+ This method is not implemented in the native wxGTK implementation of
+ this class and always returns an invalid image there.
*/
virtual wxImage GetFrame(unsigned int i) const;
/**
Returns the number of frames for this animation.
+
+ This method is not implemented in the native wxGTK implementation of
+ this class and always returns 0 there.
*/
virtual unsigned int GetFrameCount() const;