#include "wx/glcanvas.h"
#include "wx/mac/uma.h"
+// DLL options compatibility check:
+#include "wx/build.h"
+WX_CHECK_BUILD_OPTIONS("wxGL")
+
/*
* GLContext implementation
*/
}
}
-void wxGLContext::SetColour(const char *colour)
+void wxGLContext::SetColour(const wxChar *colour)
{
float r = 0.0;
float g = 0.0;
}
}
-void wxGLCanvas::SetColour(const char *colour)
+void wxGLCanvas::SetColour(const wxChar *colour)
{
if (m_glContext)
m_glContext->SetColour(colour);