#include "wx/window.h"
//-----------------------------------------------------------------------------
// classes
//-----------------------------------------------------------------------------
#include "wx/window.h"
//-----------------------------------------------------------------------------
// classes
//-----------------------------------------------------------------------------
- virtual bool CanDrawBitmap() const { return TRUE; }
- virtual bool CanGetTextExtent() const { return TRUE; }
+ virtual bool CanDrawBitmap() const { return true; }
+ virtual bool CanGetTextExtent() const { return true; }
- virtual bool DoFloodFill( wxCoord x, wxCoord y, const wxColour& col, int style=wxFLOOD_SURFACE );
+ virtual bool DoFloodFill( wxCoord x, wxCoord y, const wxColour& col, wxFloodFillStyle style=wxFLOOD_SURFACE );
virtual bool DoGetPixel( wxCoord x1, wxCoord y1, wxColour *col ) const;
virtual void DoDrawLine( wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2 );
virtual bool DoGetPixel( wxCoord x1, wxCoord y1, wxColour *col ) const;
virtual void DoDrawLine( wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2 );
virtual void DoDrawRectangle( wxCoord x, wxCoord y, wxCoord width, wxCoord height );
virtual void DoDrawRoundedRectangle( wxCoord x, wxCoord y, wxCoord width, wxCoord height, double radius = 20.0 );
virtual void DoDrawRectangle( wxCoord x, wxCoord y, wxCoord width, wxCoord height );
virtual void DoDrawRoundedRectangle( wxCoord x, wxCoord y, wxCoord width, wxCoord height, double radius = 20.0 );
virtual void DoDrawIcon( const wxIcon &icon, wxCoord x, wxCoord y );
virtual void DoDrawBitmap( const wxBitmap &bitmap, wxCoord x, wxCoord y,
virtual void DoDrawIcon( const wxIcon &icon, wxCoord x, wxCoord y );
virtual void DoDrawBitmap( const wxBitmap &bitmap, wxCoord x, wxCoord y,
virtual bool DoBlit( wxCoord xdest, wxCoord ydest, wxCoord width, wxCoord height,
wxDC *source, wxCoord xsrc, wxCoord ysrc,
virtual bool DoBlit( wxCoord xdest, wxCoord ydest, wxCoord width, wxCoord height,
wxDC *source, wxCoord xsrc, wxCoord ysrc,
- int logical_func = wxCOPY, bool useMask = FALSE, wxCoord xsrcMask = -1, wxCoord ysrcMask = -1 );
+ wxRasterOperationMode logical_func = wxCOPY, bool useMask = false,
+ wxCoord xsrcMask = -1, wxCoord ysrcMask = -1 );
virtual void DoDrawText( const wxString &text, wxCoord x, wxCoord y );
virtual void DoDrawRotatedText(const wxString& text, wxCoord x, wxCoord y,
double angle);
virtual void DoGetTextExtent( const wxString &string,
wxCoord *width, wxCoord *height,
virtual void DoDrawText( const wxString &text, wxCoord x, wxCoord y );
virtual void DoDrawRotatedText(const wxString& text, wxCoord x, wxCoord y,
double angle);
virtual void DoGetTextExtent( const wxString &string,
wxCoord *width, wxCoord *height,
- wxCoord *descent = (wxCoord *) NULL,
- wxCoord *externalLeading = (wxCoord *) NULL,
- wxFont *theFont = (wxFont *) NULL) const;
+ wxCoord *descent = NULL,
+ wxCoord *externalLeading = NULL,
+ const wxFont *theFont = NULL) const;
virtual void SetPen( const wxPen &pen );
virtual void SetBrush( const wxBrush &brush );
virtual void SetBackground( const wxBrush &brush );
virtual void SetPen( const wxPen &pen );
virtual void SetBrush( const wxBrush &brush );
virtual void SetBackground( const wxBrush &brush );
virtual void SetTextForeground( const wxColour &col );
virtual void SetTextBackground( const wxColour &col );
virtual void SetBackgroundMode( int mode );
virtual void SetTextForeground( const wxColour &col );
virtual void SetTextBackground( const wxColour &col );
virtual void SetBackgroundMode( int mode );
virtual void DoSetClippingRegion( wxCoord x, wxCoord y, wxCoord width, wxCoord height );
virtual void DestroyClippingRegion();
virtual void DoSetClippingRegion( wxCoord x, wxCoord y, wxCoord width, wxCoord height );
virtual void DestroyClippingRegion();
// Resolution in pixels per logical inch
virtual wxSize GetPPI() const;
virtual int GetDepth() const;
// Resolution in pixels per logical inch
virtual wxSize GetPPI() const;
virtual int GetDepth() const;