// font constants
// ----------------------------------------------------------------------------
-// standard font families
+// standard font families: these may be used only for the font creation, it
+// doesn't make sense to query an existing font for its font family as,
+// especially if the font had been created from a native font description, it
+// may be unknown
enum wxFontFamily
{
wxFONTFAMILY_DEFAULT = wxDEFAULT,
wxFONTFAMILY_SWISS = wxSWISS,
wxFONTFAMILY_MODERN = wxMODERN,
wxFONTFAMILY_TELETYPE = wxTELETYPE,
- wxFONTFAMILY_MAX
+ wxFONTFAMILY_MAX,
+ wxFONTFAMILY_UNKNOWN = wxFONTFAMILY_MAX
};
// font styles
{
public:
// creator function
-#ifdef __DARWIN__
- virtual ~wxFontBase() { }
-#endif
+ virtual ~wxFontBase();
// from the font components
static wxFont *New(
virtual wxFontEncoding GetEncoding() const = 0;
virtual wxNativeFontInfo *GetNativeFontInfo() const;
+ virtual bool IsFixedWidth() const;
+
wxString GetNativeFontInfoDesc() const;
wxString GetNativeFontInfoUserDesc() const;
// the default encoding is used for creating all fonts with default
// encoding parameter
- static wxFontEncoding GetDefaultEncoding()
- { return ms_encodingDefault; }
- static void SetDefaultEncoding(wxFontEncoding encoding)
- { ms_encodingDefault = encoding; }
+ static wxFontEncoding GetDefaultEncoding() { return ms_encodingDefault; }
+ static void SetDefaultEncoding(wxFontEncoding encoding);
protected:
// get the internal data