#include "wx/msw/winundef.h"
#endif
+#if defined(_WX_X_FONTLIKE)
+
+// the symbolic names for the XLFD fields (with examples for their value)
+//
+// NB: we suppose that the font always starts with the empty token (font name
+// registry field) as we never use nor generate it anyhow
+enum wxXLFDField
+{
+ wxXLFD_FOUNDRY, // adobe
+ wxXLFD_FAMILY, // courier, times, ...
+ wxXLFD_WEIGHT, // black, bold, demibold, medium, regular, light
+ wxXLFD_SLANT, // r/i/o (roman/italique/oblique)
+ wxXLFD_SETWIDTH, // condensed, expanded, ...
+ wxXLFD_ADDSTYLE, // whatever - usually nothing
+ wxXLFD_PIXELSIZE, // size in pixels
+ wxXLFD_POINTSIZE, // size in points
+ wxXLFD_RESX, // 72, 75, 100, ...
+ wxXLFD_RESY,
+ wxXLFD_SPACING, // m/p/c (monospaced/proportional/character cell)
+ wxXLFD_AVGWIDTH, // average width in 1/10 pixels
+ wxXLFD_REGISTRY, // iso8859, rawin, koi8, ...
+ wxXLFD_ENCODING, // 1, r, r, ...
+ wxXLFD_MAX
+};
+
+#endif // _WX_X_FONTLIKE
+
// ----------------------------------------------------------------------------
// types
// ----------------------------------------------------------------------------
// further it might make sense to make it a real class with virtual methods
struct WXDLLEXPORT wxNativeFontInfo
{
-#if defined(__WXGTK__) || defined(__WXMOTIF__)
+#if defined(_WX_X_FONTLIKE)
+ // the members can't be accessed directly as we only parse the
+ // xFontName on demand
+private:
// the components of the XLFD
- wxString fontElements[14];
+ wxString fontElements[wxXLFD_MAX];
// the full XLFD
wxString xFontName;
+ // true until SetXFontName() is called
+ bool m_isDefault;
+
+ // return true if we have already initialized fontElements
+ inline bool HasElements() const;
+
+public:
// init the elements from an XLFD, return TRUE if ok
bool FromXFontName(const wxString& xFontName);
- // generate an XLFD using the fontElements
+ // return false if we were never initialized with a valid XLFD
+ bool IsDefault() const { return m_isDefault; }
+
+ // return the XLFD (using the fontElements if necessary)
wxString GetXFontName() const;
+
+ // get the given XFLD component
+ wxString GetXFontComponent(wxXLFDField field) const;
+
+ // change the font component
+ void SetXFontComponent(wxXLFDField field, const wxString& value);
+
+ // set the XFLD
+ void SetXFontName(const wxString& xFontName);
#elif defined(__WXMSW__)
LOGFONT lf;
+#elif defined(__WXPM__)
+ // OS/2 native structures that define a font
+ FATTRS fa;
+ FONTMETRICS fm;
+ FACENAMEDESC fn;
#else // other platforms
//
// This is a generic implementation that should work on all ports
// without specific support by the port.
//
- #define wNO_NATIVE_FONTINFO
+ #define wxNO_NATIVE_FONTINFO
int pointSize;
- int family;
+ wxFontFamily family;
wxFontStyle style;
wxFontWeight weight;
bool underlined;
// reset to the default state
void Init();
- // accessors and modifiers for the font elements: note that there is no
- // GetFamily() because in general it is impossible to get the family for an
- // arbitrary native font
+ // accessors and modifiers for the font elements
int GetPointSize() const;
wxFontStyle GetStyle() const;
wxFontWeight GetWeight() const;
bool GetUnderlined() const;
wxString GetFaceName() const;
+ wxFontFamily GetFamily() const;
wxFontEncoding GetEncoding() const;
void SetPointSize(int pointsize);
void SetWeight(wxFontWeight weight);
void SetUnderlined(bool underlined);
void SetFaceName(wxString facename);
+ void SetFamily(wxFontFamily family);
void SetEncoding(wxFontEncoding encoding);
// it is important to be able to serialize wxNativeFontInfo objects to be