// creating and saving icons is not supported
virtual bool Create(wxGDIImage *WXUNUSED(image),
- void *WXUNUSED(data),
+ const void* WXUNUSED(data),
long WXUNUSED(flags),
int WXUNUSED(width),
int WXUNUSED(height),
int WXUNUSED(desiredHeight))
{
// TODO: load colourmap.
- bitmap->SetHBITMAP((WXHBITMAP)::LoadBitmap(wxGetInstance(), name));
+ bitmap->SetHBITMAP((WXHBITMAP)::LoadBitmap(wxGetInstance(), name.wx_str()));
if ( !bitmap->Ok() )
{
desiredHeight == ::GetSystemMetrics(SM_CYICON) )
{
// get the specified large icon from file
- if ( !::ExtractIconEx(nameReal, iconIndex, &hicon, NULL, 1) )
+ if ( !::ExtractIconEx(nameReal.wx_str(), iconIndex, &hicon, NULL, 1) )
{
// it is not an error, but it might still be useful to be informed
// about it optionally
desiredHeight == ::GetSystemMetrics(SM_CYSMICON) )
{
// get the specified small icon from file
- if ( !::ExtractIconEx(nameReal, iconIndex, NULL, &hicon, 1) )
+ if ( !::ExtractIconEx(nameReal.wx_str(), iconIndex, NULL, &hicon, 1) )
{
wxLogTrace(_T("iconload"),
_T("No small icons found in the file '%s'."),
if ( !hicon )
{
// take any size icon from the file by index
- hicon = ::ExtractIcon(wxGetInstance(), nameReal, iconIndex);
+ hicon = ::ExtractIcon(wxGetInstance(), nameReal.wx_str(), iconIndex);
}
#endif
// some icon rescaling internally which results in very ugly 16x16 icons
if ( hasSize )
{
- hicon = (HICON)::LoadImage(wxGetInstance(), name, IMAGE_ICON,
+ hicon = (HICON)::LoadImage(wxGetInstance(), name.wx_str(), IMAGE_ICON,
desiredWidth, desiredHeight,
LR_DEFAULTCOLOR);
}
else
{
- hicon = ::LoadIcon(wxGetInstance(), name);
+ hicon = ::LoadIcon(wxGetInstance(), name.wx_str());
}
// next check if it's not a standard icon