int GetMovementThreshold() { return -1; }
void SetMovementThreshold(int threshold) {}
- bool IsOk(void) { return False; }
+ bool IsOk(void) { return false; }
int GetNumberJoysticks() { return -1; }
int GetManufacturerId() { return -1; }
int GetProductId() { return -1; }
int GetVMin() { return -1; }
int GetVMax() { return -1; }
- bool HasRudder() { return False; }
- bool HasZ() { return False; }
- bool HasU() { return False; }
- bool HasV() { return False; }
- bool HasPOV() { return False; }
- bool HasPOV4Dir() { return False; }
- bool HasPOVCTS() { return False; }
+ bool HasRudder() { return false; }
+ bool HasZ() { return false; }
+ bool HasU() { return false; }
+ bool HasV() { return false; }
+ bool HasPOV() { return false; }
+ bool HasPOV4Dir() { return false; }
+ bool HasPOVCTS() { return false; }
- bool SetCapture(wxWindow* win, int pollingFreq = 0) { return False; }
- bool ReleaseCapture() { return False; }
+ bool SetCapture(wxWindow* win, int pollingFreq = 0) { return false; }
+ bool ReleaseCapture() { return false; }
};
#endif
%}
class wxJoystickEvent : public wxEvent
{
public:
- wxPoint m_pos;
- int m_zPosition;
- int m_buttonChange; // Which button changed?
- int m_buttonState; // Which buttons are down?
- int m_joyStick; // Which joystick?
-
wxJoystickEvent(wxEventType type = wxEVT_NULL,
int state = 0,
int joystick = wxJOYSTICK1,
// Was the given button 1,2,3,4 or any in Down state?
bool ButtonIsDown(int but = wxJOY_BUTTON_ANY) const;
+
+ %pythoncode {
+ m_pos = property(GetPosition, SetPosition)
+ m_zPosition = property(GetZPosition, SetZPosition)
+ m_buttonChange = property(GetButtonChange, SetButtonChange)
+ m_buttonState = property(GetButtonState, SetButtonState)
+ m_joyStick = property(GetJoystick, SetJoystick)
+ }
};